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Gothique Colonial

Plongez dans les sombres secrets de l'Amérique coloniale, où l'histoire s'entremêle au surnaturel. Cette série dévoile des événements cachés et des conspirations qui ont façonné la naissance d'une nation. Préparez-vous à des récits palpitants, mêlant horreur et intrigues, dans le contexte tumultueux de l'aube de la Révolution Américaine. Découvrez la vérité qui rôde dans l'ombre.

Colonial Gothic Organizations: The Templars
Colonial Gothic Bestiary
Colonial Gothic: The Lost Colony
Colonial Gothic: New France
Colonial Gothic: The French & Indian War
Colonial Gothic: Gazetteer

Ordre de lecture recommandé

  • Colonial Gothic: Gazetteer

    • 104pages
    • 4 heures de lecture
    3,7(7)Évaluer

    t is 1775.The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.Welcome to the Thirteen Colonies.In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.Written by Graeme Davis, this book is your guide to the Thirteen Colonies. Filled with maps, adventure hooks, and other information, this book picks up were Colonial Gothic Revised left off, and begins exploring the world of Colonial Gothic.

    Colonial Gothic: Gazetteer
  • Set in the early 17th century, the narrative explores the ambitious yet ill-fated attempt to establish a colony in Popham, Massachusetts. It delves into the lives of the settlers, their struggles against harsh conditions, and the challenges they faced in forging a new community. The story highlights themes of resilience, exploration, and the complexities of early colonial life, revealing the historical significance of this lesser-known chapter in American history.

    Colonial Gothic: The Lost Colony
  • Colonial Gothic Bestiary

    • 110pages
    • 4 heures de lecture
    3,7(3)Évaluer

    Bestiary Go tell Mankind, that there are Devils and Witches; and that tho those night-birds least appear where the Day-light of the Gospel comes, yet New-Engl. has had Exemples of their Existence and Operation. Revd. Cotton Mather, 1689 Monsters are everywhere. They lurk in the untamed mountains and forests of the New World. They stalk the towns and cities of the Thirteen Colonies. They wait in the shadows to prey on the foolish, the unwary, and the unlucky. Within these pages, the Colonial Gothic GM will find a selection of creatures great and small, ready to challenge even the most valiant Heroes. Some are denizens of the New World, both natural and supernatural. Others spring from the myths and legends of antiquity, and have crossed the great Ocean along with the colonists. Some do not belong in this world at all, but may be summoned here by dabblers in sorcery. The Colonial Gothic Bestiary contains descriptions and game statistics for more than 50 creatures from myth, legend, and nightmare to supplement the creatures found in the 2nd edition Colonial Gothic Rulebook, along with notes for the GM on using them in Colonial Gothic adventures, and an index listing the creatures in both volumes. Even in this new Age of Reason, there are creatures that confound science and challenge sanity. Are you ready to face them?

    Colonial Gothic Bestiary