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Graeme Davis

    Graeme Davis cultive une fascination durable pour les créatures issues des mythes et du folklore, une passion façonnée par des influences formatrices dans les arts visuels et le cinéma. Après avoir étudié l'archéologie, il s'est orienté vers le monde de la conception de jeux, co-créant notamment le jeu acclamé Warhammer Fantasy Roleplay. Son œuvre étendue couvre les jeux vidéo, les produits de jeux de rôle sur table et des livres éclairants sur l'histoire et la mythologie. Davis continue d'explorer ces riches sujets par son écriture et sa présence en ligne.

    Graeme Davis
    Solving Genealogy Problems
    West Country English
    Comparative syntax of old English and old Icelandic
    Re-Read HARRY POTTER AND THE SORCERER'S STONE Today! An Unauthorized Guide
    Re-read HARRY POTTER AND THE CHAMBER OF SECRETS Today! An Unauthorized Guide
    Dictionary of Surrey English
    • Dictionary of Surrey English

      A New Edition of "A Glossary of Surrey Words</I> by Granville Leveson Gower

      • 186pages
      • 7 heures de lecture
      5,0(2)Évaluer

      The dialect of the English county of Surrey was recorded towards the end of the Victorian age by the antiquarian Granville Leveson Gower in a volume for the English Dialect Society. This present Dictionary makes available a new edition of his work, along with materials setting out the characteristics, history and current position of Surrey English. Today little remains of the traditional Surrey dialect, though those familiar with the county will nonetheless find echoes of it in the speech of many present inhabitants. In recent years the dialect has influenced the speech patterns of the Home Counties, and the new southern English standard has been influential worldwide. Surrey English has its place as one of the many distinctive forms of English worldwide, with its own unique words and forms of expression which are part of the rich heritage of the English language.

      Dictionary of Surrey English
    • A humorous and insightful guide enhances the re-reading experience of the beloved series, offering detailed chapter reviews complete with star ratings from one to seven. Dr. Graeme Davis highlights standout moments and categorizes characters as "Hero" or "Fool," inviting readers to compare their opinions with his. This companion serves as a delightful resource for fans eager to revisit the story while engaging with thoughtful commentary and analysis, making it a perfect addition for any Potter enthusiast.

      Re-read HARRY POTTER AND THE CHAMBER OF SECRETS Today! An Unauthorized Guide
    • This insightful guide offers a humorous and detailed analysis of each chapter of the beloved classic, featuring star ratings from one to seven, highlighting standout moments and character classifications. Dr. Graeme Davis invites readers to engage with the text in a new way, encouraging them to compare their opinions with his on key "Rowling Moments." Perfect for fans looking to revisit the story, this companion piece enhances the reading experience and sparks lively discussions about the characters and narrative.

      Re-Read HARRY POTTER AND THE SORCERER'S STONE Today! An Unauthorized Guide
    • Of appeal to the vast numbers who holiday in Dorset, Somerset, Devon & Cornwall as well as the local inhabitants.

      West Country English
    • This text is for those who have done some work on their family tree but have hit the inevitable problem of 'brick walls'. Unlike most genealogy books this one starts with the 1801 census - others imply that that the census started in 1841.

      Solving Genealogy Problems
    • Even before Theseus descended into the labyrinth to face the Minotaur, he was already a hero and a veteran of many battles. The son of a man, a woman, and the god Poseidon, he'd journey far across Ancient Greece, fighting numerous monsters including the Periphetes 'the clubber', the Crymmyon Sow, and the insane demigod, Procrustes 'the stretcher'.

      Theseus and the Minotaur
    • Colonial Gothic: Gazetteer

      • 104pages
      • 4 heures de lecture
      3,7(7)Évaluer

      t is 1775.The conflict between the American colonists and the British Parliament has come to a head at Boston. War seems inevitable. Behind the war, unseen hands move unknowing pieces, manipulating events according to ancient plans. Beside the war, ghosts and monsters walk the land and ancient curses run their course.Welcome to the Thirteen Colonies.In this book you will find maps and information covering each of the Thirteen Colonies, plus the Province of Maine and local native peoples, plus a short ready-to-play adventure, A Surprise for General Gage. A glossary explains unfamiliar terms both native and colonial, and a bibliography points to more detailed information on the colonies and their inhabitants.Written by Graeme Davis, this book is your guide to the Thirteen Colonies. Filled with maps, adventure hooks, and other information, this book picks up were Colonial Gothic Revised left off, and begins exploring the world of Colonial Gothic.

      Colonial Gothic: Gazetteer
    • Vampire. The Masquerade

      • 272pages
      • 10 heures de lecture
      4,0(309)Évaluer

      They stalk in the shadows, moving gracefully and unseen among their prey. They are the blood-drinking fiends of whispered legends - Kindred, Cainites, the Damned. Above all, they are vampires. Their eternal struggle, waged since the nights of Jericho and Babylon, plays itself out among the skyscrapers and nightclubs of the modern world. But the vampires' grand Masquerade is imperilled, and the night of Gehenna draws ever closer. Until the End of All Things The new edition of Vampire: The Masquerade is an updated, revised version of the popular classic. In this mammoth volume can be found all 13 clans, all major Disciplines, and a host of brand-new information on both the Kindred and the. . . things. . . that hunt them. This book compiles everything that a Vampire player and Storyteller needs to know about the Kindred and the World of Darkness™ for the new millennium. Plus, the new edition provides all-new information on the changes that afflict the clans, and on the beginning of the end of the Camarilla. Finally, the first of the Storyteller rulebooks is the best again.

      Vampire. The Masquerade