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Paramètres
- 326pages
- 12 heures de lecture
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Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Langue
- Année de publication
- 2024
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- Sous-titre
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Langue
- Anglais
- Auteurs
- Daniel Cermak-Sassenrath
- Éditeur
- Taylor & Francis Ltd
- Publié
- 2024
- Format
- rigide
- Pages
- 326
- ISBN13
- 9781032386225
- Séries
- Mots clés
- Nonfiction, Art / Culture, Sciences sociales, Sciences politiques & Politique, Design, Littérature compatriotique et d'exil
- Description
- Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
