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Mathematics for Computer Graphics

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  • 588pages
  • 21 heures de lecture

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The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

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Mathematics for Computer Graphics, John Vince

Langue
Année de publication
2022
Reliure
(souple)
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Langue
Anglais
Auteurs
John Vince
Publié
2022
Format
souple
Pages
588
ISBN13
9781447175193
Séries
Évaluation
4 sur 5
Description
The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.