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Paramètres
- 588pages
- 21 heures de lecture
En savoir plus sur le livre
The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.
Achat du livre
Mathematics for Computer Graphics, John Vince
- Langue
- Année de publication
- 2022
- product-detail.submit-box.info.binding
- (souple)
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Modes de paiement
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- Langue
- Anglais
- Auteurs
- John Vince
- Éditeur
- Springer London
- Publié
- 2022
- Format
- souple
- Pages
- 588
- ISBN13
- 9781447175193
- Séries
- Mots clés
- Nonfiction, Technologie & Ingénierie, Science et Mathématiques, Informatique & Internet, Mathématiques
- Évaluation
- 4 sur 5
- Description
- The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

