Bookbot

Real-Time Rendering, Third Edition

Évaluation du livre

En savoir plus sur le livre

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures

Achat du livre

Real-Time Rendering, Third Edition, Tomas Akenine-Möller, Eric Haines

Langue
Année de publication
2008
product-detail.submit-box.info.binding
(rigide)
Nous vous informerons par e-mail dès que nous l’aurons retrouvé.

Modes de paiement

4,2
Très bien
39 Évaluations

Il manque plus que ton avis ici.

Langue
Anglais
Publié
2008
Format
rigide
Pages
1045
ISBN10
1568814240
ISBN13
9781568814247
Séries
Évaluation
4,2 sur 5
Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.: Download Figures