Bookbot

Évaluation du livre

En savoir plus sur le livre

After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning

Édition

Achat du livre

Real-Time Rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman

Langue
Année de publication
1999
product-detail.submit-box.info.binding
(rigide),
État du livre
Très bon
Prix
11,49 €

Modes de paiement

4,2
Très bien
39 Évaluations

Il manque plus que ton avis ici.

Titre
Real-Time Rendering
Langue
Anglais
Publié
1999
Format
rigide
Pages
482
ISBN10
1568811012
ISBN13
9781568811017
Séries
Évaluation
4,2 sur 5
Description
After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning