Paramètres
- 482pages
- 17 heures de lecture
En savoir plus sur le livre
After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning
Achat du livre
Real-Time Rendering, Tomas Akenine-Möller, Eric Haines, Naty Hoffman
- Langue
- Année de publication
- 1999
- product-detail.submit-box.info.binding
- (rigide),
- État du livre
- Très bon
- Prix
- 11,49 €
Modes de paiement
Il manque plus que ton avis ici.
- Titre
- Real-Time Rendering
- Langue
- Anglais
- Auteurs
- Tomas Akenine-Möller, Eric Haines, Naty Hoffman
- Éditeur
- A K Peters/CRC Press
- Publié
- 1999
- Format
- rigide
- Pages
- 482
- ISBN10
- 1568811012
- ISBN13
- 9781568811017
- Séries
- Évaluation
- 4,2 sur 5
- Description
- After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning





