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Maya Python for Games and Film

A Complete Reference for Maya Python and the Maya Python API

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  • 408pages
  • 15 heures de lecture

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Focusing on the integration of Python with Maya, this practical guide serves as a vital resource for technical artists aiming to improve productivity and performance. It facilitates the transition from the older MEL scripting language to Python, making it beneficial for experienced artists and newcomers alike. Authored by trusted experts, the book streamlines the learning process, enabling aspiring artists to start efficiently while helping seasoned professionals enhance their skills.

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Maya Python for Games and Film, Adam Mechtley, Ryan Trowbridge

Langue
Année de publication
2011
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Sous-titre
A Complete Reference for Maya Python and the Maya Python API
Langue
Anglais
Éditeur
CRC Press
Publié
2011
Format
rigide
Pages
408
ISBN13
9780123785787
Séries
Évaluation
4,25 sur 5
Description
Focusing on the integration of Python with Maya, this practical guide serves as a vital resource for technical artists aiming to improve productivity and performance. It facilitates the transition from the older MEL scripting language to Python, making it beneficial for experienced artists and newcomers alike. Authored by trusted experts, the book streamlines the learning process, enabling aspiring artists to start efficiently while helping seasoned professionals enhance their skills.