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Maya Python for Games and Film

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  • 408pages
  • 15 heures de lecture

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Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for

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Maya Python for Games and Film, ProQuest, Ryan Trowbridge, Adam Mechtley

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Année de publication
2011
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