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Technologies for E-learning and digital entertainment

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  • 1396pages
  • 49 heures de lecture

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Edutainment 2006 is an international conference focused on research and development in e-learning and digital entertainment. Its primary aim is to facilitate discussion, information sharing, and exchange of opinions regarding the development and application of these systems. This event presents a valuable opportunity for researchers to attend or present their work. The conference features plenary invited talks, workshops, tutorials, paper presentations, and panel discussions. The term "Edutainment" signifies the merging of education and entertainment across various media, such as television programs, games, and websites. Today, multimedia games and activities serve as platforms where education and entertainment intersect. This field has emerged as a thriving research area, uniting previously separate disciplines, including education, entertainment, and computer science. The conference aims to bring together professionals from diverse fields to discuss e-learning techniques and the future of edutainment. It evolved from the Europe–China Workshop on E-learning and Games, Edutainment 2005, which was linked to the ELVIS project, an EU–Asia collaboration. The previous workshop featured keynote speeches from experts and attracted around 90 attendees, marking a significant step in fostering international dialogue on these topics.

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Technologies for E-learning and digital entertainment, Zhigeng Pan

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Année de publication
2006
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