Focusing on the theoretical framework of game design, this book provides a comprehensive analysis of games as a vital aspect of pop culture. It presents a unified model for understanding various types of games, from board games to video games. The authors, active in game culture, introduce innovative concepts and methodologies, defining essential terms like "play," "design," and "interactivity." Through eighteen game design schemas, they explore games as systems, social contexts, storytelling mediums, and cultural resistance platforms, aiming to inspire creativity in game design.
Katie Salen Tekinbas Livres


Quest to Learn
- 142pages
- 5 heures de lecture
The design for Quest to Learn, an innovative school in New York City that offers a game-like approach to learning.