Plus d’un million de livres à portée de main !
Bookbot

Eyal Assaf

    Rigging for Games
    Rigging for Games
    • Rigging for Games

      A Primer for Technical Artists Using Maya and Python

      • 392pages
      • 14 heures de lecture
      4,0(1)Évaluer

      Focusing on the production of the animated short and video game Tin Girl, this book provides a practical guide to creating and modifying rigs for 3D cinema. It emphasizes the transition from cinematic rigging to game-ready rigs, utilizing popular video game engines. Through hands-on examples, readers will gain valuable insights into the technical aspects of rigging in both animation and gaming contexts.

      Rigging for Games
    • Rigging for Games

      • 375pages
      • 14 heures de lecture

      Rigging for A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

      Rigging for Games