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Rigging for Games

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  • 375pages
  • 14 heures de lecture

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Rigging for A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

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Rigging for Games, Eyal Assaf

Langue
Année de publication
2016
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Titre
Rigging for Games
Langue
Anglais
Auteurs
Eyal Assaf
Éditeur
Routledge
Publié
2016
Format
souple
Pages
375
ISBN10
0415743052
ISBN13
9780415743051
Séries
Évaluation
4 sur 5
Description
Rigging for A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin , it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project. You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!