Paramètres
- 272pages
- 10 heures de lecture
En savoir plus sur le livre
Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.
Achat du livre
Minecraft, Daniel Goldberg, Linus Larsson
- Langue
- Année de publication
- 2015
- Reliure
- (souple),
- État du livre
- Bon
- Prix
- 21,99 €
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- Titre
- Minecraft
- Sous-titre
- The Unlikely Tale of Markus 'Notch' Persson and the Game That Changed Everything
- Langue
- Anglais
- Auteurs
- Daniel Goldberg, Linus Larsson
- Éditeur
- Virgin Books
- Publié
- 2015
- Format
- souple
- Pages
- 272
- ISBN10
- 075355576X
- ISBN13
- 9780753555767
- Séries
- Mots clés
- Nonfiction, Sciences sociales, Thème historique, Histoires vraies, Commerce, Affaires & Gestion, Technologie & Ingénierie, Biographies, Bandes dessinées, Art, Informatique & Internet, Photographie, Biographies, Technologie, Sociologie, Design, Personnalités, Jeux, Marketing et relations publiques, Créativité, Emploi, Ingénierie, Internet, Pop culture, Logiciel, Intelligence Artificielle, Jeux vidéo, Captivant, Innovation, Geek, Linux, Facebook, Minecraft, Réalité virtuelle, Hacking
- Description
- Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.



