Paramètres
- 304pages
- 11 heures de lecture
En savoir plus sur le livre
"Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures... David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Publisher
Achat du livre
Of Dice and Men, David M. Ewalt
- Langue
- Année de publication
- 2013
- product-detail.submit-box.info.binding
- (souple),
- État du livre
- Bon
- Prix
- 5,19 €
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- Titre
- Of Dice and Men
- Sous-titre
- The Story of Dungeons & Dragons and the People Who Play It - Revised and Updated with a New Afterword
- Langue
- Anglais
- Auteurs
- David M. Ewalt
- Éditeur
- Simon & Schuster Inc.
- Publié
- 2013
- Format
- souple
- Pages
- 304
- ISBN10
- 145164051X
- ISBN13
- 9781451640519
- Séries
- Mots clés
- Nonfiction, Sciences sociales, Thème historique, Biographies, Autobiographies et mémoires, Sociologie, Jeux, Biographies, Activités pour enfants, Pop culture, Jeux vidéo, RPG, jeux de rôle, Donjons et Dragons, Histoire sociale
- Description
- "Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures... David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Publisher


