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iPhone Game Development

Developing 2D & 3D Games in Objective-C

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  • 260pages
  • 10 heures de lecture

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What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.

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iPhone Game Development, Paul Zirkle, Joe Hogue

Langue
Année de publication
2009
product-detail.submit-box.info.binding
(souple),
État du livre
Bon
Prix
2,49 €

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3,4
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Titre
iPhone Game Development
Sous-titre
Developing 2D & 3D Games in Objective-C
Langue
Anglais
Publié
2009
Format
souple
Pages
260
ISBN10
0596159854
ISBN13
9780596159856
Séries
Évaluation
3,35 sur 5
Description
What do you need to know to create a game for the iPhone? Even if you've already built some iPhone applications, developing games using iPhone's gestural interface and limited screen layout requires new skills. With iPhone Game Development , you get everything from game development basics and iPhone programming fundamentals to guidelines for dealing with special graphics and audio needs, creating in-game physics, and much more.Loaded with descriptive examples and clear explanations, this book helps you learn the technical design issues particular to the iPhone and iPod Touch, and suggests ways to maximize performance in different types of games. You also get plug-in classes to compensate for the areas where the iPhone's game programming support is weak.