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Focusing on the integration of Python with Maya, this practical guide serves as a vital resource for technical artists aiming to improve productivity and performance. It facilitates the transition from the older MEL scripting language to Python, making it beneficial for experienced artists and newcomers alike. Authored by trusted experts, the book streamlines the learning process, enabling aspiring artists to start efficiently while helping seasoned professionals enhance their skills.
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Maya Python for Games and Film, Adam Mechtley, Ryan Trowbridge
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- Année de publication
- 2011
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