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Focusing on the iOS platform, this book delves into the utilization of OpenGL ES for 2D and 3D graphics, alongside OpenAL for sound, emphasizing their roles in enhancing game performance. It also introduces new APIs like GLKit, GameKit, and the Box2D Physics Engine, providing essential insights for developers looking to optimize their games on iOS.
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IOS Game Development, Thomas Lucka
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- Année de publication
- 2013
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