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Exploring the intersection of ancient and modern gaming, this book engages young readers in understanding the appeal of video games. It introduces foundational subjects like geometry and psychology through practical activities, including creating games with MIT's Scratch software. Hands-on projects, such as constructing Tetris pieces from Rice Crispie Treats and designing board games, foster skill development. By combining fun with education, it opens up new digital possibilities for aspiring game designers.
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Video Games, Kathy Ceceri
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- Année de publication
- 2015
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