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Geometry for Computer Graphics

Formulae, Examples and Proofs

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Pages
368pages
Temps de lecture
13heures

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Focusing on the essential role of geometry in computer graphics and animation, this book explores the techniques for addressing both simple and complex spatial problems. It covers fundamental shapes like circles and ellipses, as well as advanced concepts such as the manipulation of 3D objects around arbitrary axes, providing a comprehensive understanding of geometric principles applied in digital environments.

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Geometry for Computer Graphics, John Vince

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Année de publication
2010
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