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Gaming Lives in the Twenty-First Century

Literate Connections

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Pages
288pages
Temps de lecture
11heures

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The book explores the idea that computer games may offer superior literacy and learning environments compared to traditional schools. Through case studies from the early twenty-first century in the US, it delves into the literacy development, practices, and values of gamers, incorporating their personal insights and experiences. Historical and cultural analyses enrich the discussion, providing a comprehensive look at how gaming influences learning.

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Gaming Lives in the Twenty-First Century, Kenneth A. Loparo

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Année de publication
2007
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