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Films and games

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  • 255pages
  • 9 heures de lecture

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As a relatively young medium, video games are in a formative phase, akin to the early days of film, establishing themselves as serious cultural objects appreciated by a growing audience. The inclusion of significant games in The Museum of Modern Art's collection in 2012 marked a long-overdue acknowledgment. This catalogue serves as a dialogue between theory and practice, featuring international contributions from various disciplines focused on the interactive aesthetic influences between films and games. Experts from film studies, game studies, art and cultural studies, media studies, and pedagogy provide insights, while journalists like Boris Schneider-Johne and Petra Fröhlich offer background information and reflections. Interviews with game developers such as Jordan Mechner and Ron Gilbert, alongside film directors like Paul W. S. Anderson, explore the practical interactions between the two media. Key topics include the historical development of both forms, adaptation processes, transmedia storytelling, camera aesthetics, architecture and set design, music and sound design, gender stereotypes, creative gaming, game art, and the archival processing of video games.

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Films and games, Eva Lenhardt

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Année de publication
2015
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