From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.
David M. Bourg Livres


Physics for game developers
- 336pages
- 12 heures de lecture
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer games, simulations, and animation. This book serves as the starting point for those who want to enrich games with physics-based realism.