Bookbot

Erich Gamma

    13 mars 1961

    Erich Gamma est un informaticien suisse et coauteur du livre influent sur l'ingénierie logicielle, Design Patterns: Elements of Reusable Object-Oriented Software. Ses travaux explorent les principes de la conception logicielle et les patrons orientés objet réutilisables. Gamma contribue au développement et au perfectionnement des architectures logicielles, son influence étant palpable dans les systèmes logiciels modernes.

    Extreme Programming Explained
    Wzorce projektowe
    Design Patterns
    • Design Patterns

      Elements Of Reusable Object-Oriented Software

      • 400pages
      • 14 heures de lecture

      Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

      Design Patterns
      4,2
    • Wzorce projektowe

      Elementy oprogramowania obiektowego wielokrotnego użytku

      • 376pages
      • 14 heures de lecture

      Wzorce projektowe. Elementy oprogramowania obiektowego wielokrotnego uzytku

      Wzorce projektowe
      5,0
    • Extreme Programming Explained

      • 224pages
      • 8 heures de lecture

      Beck wants to encourage readers to re-examine their preconceptions of how software development ought to occur. He does just that in this overview of Extreme Programming, a controversial approach to software development which challenges the notion that the cost of changing a piece of software must rise dramatically over the course of time.

      Extreme Programming Explained
      4,1