This book presents the state of the art in software visualization and thus attempts to establish it as a field on its own. Based on a seminar held at Dagstuhl Castle in May 2001, the book offers topical sections on: - algorithm animation - software visualization and software engineering - software visualization and education - graphs in software visualization - and perspectives of software visualization. Each section starts with an introduction surveying previous and current work and providing extensive bibliographies.
Foundations and Implementation Techniques Using VRML, Java, and CORBA
180pages
7 heures de lecture
The book explores the integration of VRML technology with Java to create three-dimensional internet applications accessible through standard VRML browsers. It highlights the potential for innovative customer services, such as interactive product configuration and training, as well as its applications in collaborative work environments. The content is divided into theoretical insights aimed at educators and researchers, alongside practical guidance for web designers, programmers, and students seeking hands-on experience in Web 3D application development.
Recently, with the success of Java and the existence of different interfaces be tween VRML and Java, it became possible to implement three-dimensional internet applications on standard VRML browsers (Plugins) using Java. With the widespread use of VRML-Browsers, e. g., as part of the Netscape Com municator and Microsoft's Internet Explorerstandard distributions, everyone connected to the internet via a PC ( and some other platforms) can directly enter a virtual world without installing a new kind of software. The VRML technology offers the basis for new forms of customer services, e. g., interactive three-dimensional product configuration, spare part ordering, or customer training. Also this technology can be used for CSCW in intranets. This book has a theoretical and a practical part. The theoretical part is intended more for teachers and researchers, while the practical part is in tended for web designers, programmers and students, who want to have both a hands-on approach to implementing Web 3D applications and a technically detailed overview of existing solutions for specific problems in this area.