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David Benyon

    Automating systems development
    Designing interactive systems : people, activities, contexts, technologies
    Critical issues in user interface systems engineering
    Conceptual modeling for user interface development
    • "Conceptual Modeling for User Interface Development provides a practical and usable technique for designing and evaluating user interfaces. The technique, called ERMIA, Entity-Relationship Modeling of Information Artefacts, has been developed with both the designers and the users of computer systems in mind, to provide a 'language' in which to express high level issues concerned with the usability of computer software and other 'information artefacts'." "Professional usability consultants, designers of interactive systems and departmental managers responsible for commissioning or selecting software systems will find this book essential reading, and students of human-computer interaction and software engineering will find it offers a highly readable account of the major problems that can occur when developing human-computer systems."--Jacket

      Conceptual modeling for user interface development
    • Methodologists tend to approach the design problem with task/domain/organisational analysis while the tool builders suggest design empowerment/envisioning as a means ofimproving the way users work rather than relying on analysis ofcurrent systems.

      Critical issues in user interface systems engineering
    • Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together th.

      Designing interactive systems : people, activities, contexts, technologies
    • Automating systems development

      • 516pages
      • 19 heures de lecture

      The academic, or research, papers were the fruit of British, European and Canadian research, with some of the papers reflecting UK Government funded Alvey or European ESPRIT research projects.

      Automating systems development