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Brian Upton

    Situational Game Design
    The Aesthetic of Play
    • A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

      The Aesthetic of Play
    • Situational Game Design

      • 119pages
      • 5 heures de lecture
      4,3(24)Évaluer

      Focusing on player-centric design, this book offers a progressive approach to creating engaging playful experiences. It introduces practical tools that challenge conventional design methods, encouraging readers to rethink familiar challenges and address often neglected aspects of design. By starting with simple concepts and gradually advancing, it equips designers with innovative strategies to enhance player engagement in various contexts.

      Situational Game Design