Prince of Lies
- 384pages
- 14 heures de lecture
Cyric, God of the Dead, mounts a search for Kelemvor Lyonsbane, the friend that he murdered to become a god, and the other gods form an alliance against Cyric
James Lowder est un auteur célébré qui crée des récits captivants dans les domaines de la dark fantasy et de l'horreur. Il entraîne les lecteurs dans des mondes riches en atmosphère et en développement complexe de personnages, explorant des thèmes profonds et des ambiguïtés morales. L'œuvre de Lowder plonge souvent dans les aspects plus sombres de la nature humaine, dans des décors surnaturels qui défient les perceptions conventionnelles. Ses contributions étendues comprennent des romans, des nouvelles et l'écriture de scénarios, démontrant un talent polyvalent profondément engagé dans les genres spéculatifs.






Cyric, God of the Dead, mounts a search for Kelemvor Lyonsbane, the friend that he murdered to become a god, and the other gods form an alliance against Cyric
In this chilling sequel of The Knight of the Black Rose, Lord Soth, an important character in both the Dragonlance and Ravenloft settings, fights to keep his reign of terror from crumbling.
Get ready for HBO's Game of Thrones: House of the Dragon prequel series with this exploration of George R.R. Martin's iconic novels The world created by George R.R. Martin in his high fantasy series A Song of Ice and Fire—now the basis for the hit HBO series Game of Thrones—is not only richly drawn, but also immensely popular. By A Game of Thrones' debut in May 2011, the series already had more than 6 million copies in print in the US and had sold more than 16 million worldwide. Since the television series' debut, A Game of Thrones and subsequent titles in the series have appeared consistently on the New York Times bestseller list. The latest title in the series, A Dance with Dragons, sold nearly 300,000 copies on its first day in print. Beyond the Wall explores the book series' influences, its place in the fantasy pantheon, its challenging narrative choices, and the pull of its stunningly epic scope.
In this action-packed collection, a diverse group of characters including Priam, Vartan, Ishi, Foxilon, and Minder embark on a quest aboard the Realms Master, led by the formidable mage Dwalimor Omen. Their mission involves disposing of perilous magical artifacts that pose a threat to the Forgotten Realms. This second volume compiles issues #9-14 of the beloved series and features the TSR Worlds Annual, marking the introduction of Spelljammer into the comic universe.
From the secret annals of Realms history come these never-before-published tales of infamy, featuring the most nefarious villains of that magical world -- Artemis Entreri, Manshoon of Zhentil Keep, Eliath Craulnober, Zulkir Szass Tamm, and many others -- told by your favorite authors, including: Ed Greenwood, R.A. Salvatore, Elaine Cunningham, Troy Denning, Christie Golden and others
From the cover:For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make the wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is.After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however--especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal.The Ring of Winter is the fifth in an open-ended series of novels focusing on the Harpers, the secret organization for Good in the Forgotten Realms® fantasy world
From the secret annals of Realms history come eleven never-before-published tales of valor, featuring the greatest heroes of that magical world -- Drizzt Do'Urden, Arilyn Moonblade, Adon, Elminster of Shadowdale, Jander Sunstar, and many others -- told by your favorite authors, including: Ed Greenwood, R.A. Salvatore, Douglas Niles, Troy Denning, Christie Golden, and others
King Azoun of Cormyr forges an army to challenge the mighty barbarian troops who have set their sights on the western realms, but his attack could mean the death of his beloved daughter
The living dead rule the world! From the battle-torn skies over World War I France to the corridors of alien prisoner-of-war satellites, from the opium dens of exotic Victorian Shanghai to the living rooms of suburban America, zombies rise up! And they hunger. They crave revenge, or power, or love. Others desire nothing more than the brains of the living. All pursue their prey with relentless steps. They cannot be stopped. They will not be denied...
In Family Games: The 100 Best, the top designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have inspired their most popular inventions. Essayists include such legendary creators as Alan R. Moon (Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), and dozens of other noteworthy and award-winning designers.