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Sheri S. Tepper

    Sheri S. Tepper était une auteure prolifique célébrée pour ses romans de science-fiction, d'horreur et de mystère. Son écriture, souvent empreinte d'une perspective écoféministe, se caractérisait par un point de vue féministe affirmé. Tepper explorait des thèmes sociétaux complexes et les relations humaines à travers des mondes imaginaires et des récits captivants. Son style distinctif et ses explorations perspicaces ont laissé une marque significative dans la fiction spéculative.

    After Long Silence
    The Awakeners
    Wizard's Eleven
    The Fresco
    The True Game
    Un monde de femmes
    • Bientôt, Chernon prononcera le voeu des braves comme tous les adolescents de son âge. Il accablera d'insultes les dissidents qui quitteront la garnison par la Porte des Femmes. Il partira à la guerre : c'est sa mission, son honneur d'homme. Stavia, elle, tâchera d'oublier Chernon. Comme toutes les jeunes filles, soumise, elle apprendra la médecine, s'initiera au savoir des livres anciens. Peut-être même se joindra-t-elle à l'une des missions d'exploration des zones de désolation. Les femmes ont tant à faire pour retrouver les connaissances d'avant le cataclysme ! Ainsi va la vie dans la Fédération. Aux hommes la noblesse des armes, aux femmes l'humble mission d'assurer la survie de la communauté. Injuste, cette discrimination rigide ? Mais à y regarder de près, le pouvoir, le vrai, n'est peut-être pas là où on l'imagine...

      Un monde de femmes
    • The True Game

      • 512pages
      • 18 heures de lecture
      4,2(1312)Évaluer

      The book features a groundbreaking trilogy that redefined speculative fiction, showcasing the author's unique ability to blend science fiction and fantasy. It includes the previously out-of-print titles: King's Blood Four, Necromancer Nine, and Wizard's Eleven. Celebrated as an award-winning national bestseller, this collection highlights the author's significant contributions to the genre and marks a pivotal moment in her illustrious career.

      The True Game
    • The Fresco

      • 416pages
      • 15 heures de lecture
      4,1(19)Évaluer

      Benita Alvarez, a downtrodden Hispanic woman, is chosen by the alien envoys Chiddy and Vess to be the Intermediary in their bid to get humankind to join an interstellar federation of peaceable races who practise Neighbourliness and strive to live ethical and moral lives. They have their own ways of showing us where we're going wrong: in short order they disappear Jerusalem until the Middle East learns to live at peace, and visit a plague of ugliness on the women of Afghanistan who are being mistreated and downtrodden by men in the name of Allah. But other alien races have also got plans for the verdant, overpopulated planet and they have chosen their own contact, a down and dirty government Senator. They don't want mankind to join the federation, though: they just want huinting rights on earth: hunting rights on man. The Fresco is Sheri Tepper at her very best, fast-paced, thought-provoking science fiction stuffed to the gills with strong characters, both good and bad, exotic aliens and mysterious new worlds.

      The Fresco
    • The son of Marvin Manyshaped is back, so let the players of the True Game beware. The giants are stalking, the Shadowpeople gather, and the Wizard's Eleven are trapped in their dreams. The final game begins. "Sheri S. Tepper is a fantasy phenomenon!"--Locus.

      Wizard's Eleven
    • The Awakeners

      Northshore & Southshore

      • 490pages
      • 18 heures de lecture
      4,0(18)Évaluer

      Come to the world of the River. Come to a world distant in time and space, a world where the pace of life is counted by tides of the great River, but where, as in the river itself, there are swift dark currents flowing under a placid surface. Meet Pamra Don--a young woman scarred by her mother's death, lured to a preist-hood where the truth must be hidden from the faithful. And meet Thrasne, a young boatman who trades from town to town, free from the iron control of the towers of the Awakeners, and the priests of the world of the River--free, that is, as long as he never speaks his mind. These two, by design and accident both, are about to discover many truths. And on the Northshore of the River, the truth can kill you.

      The Awakeners
    • Humankind has tried to colonize the planet Jubal, but the massive crystal Presences seem to hold true dominion. It is suspected that they are alive and intelligent but all that is known for certain is that they restrict travel and technology - and that they can be deadly. Before those who would do so can destroy them, the Presences must break their long silence.

      After Long Silence
    • Grass

      • 449pages
      • 16 heures de lecture
      4,0(225)Évaluer

      What could be more commonplace than grass, or a world covered over all its surface with a wind-whipped ocean of grass? But the planet Grass conceals horrifying secrets within its endless pastures. And as an incurable plague attacks all inhabited planets but this one, the prairie-like Grass begins to reveal these secrets—and nothing will ever be the same again...

      Grass
    • The Companions

      • 464pages
      • 17 heures de lecture
      3,9(1143)Évaluer

      Humankind has arrived on Moss to discover if any intelligent native life exists there, and to assess the planet, recently discovered by the Derac, a nomadic space-faring race, for development - and profit. Multi-coloured shapes of dancing light have been spotted; strange sounds are heard in the night; the researchers name them the Mossen and send for a linquist to ascertain if it is evidence of intelligent life. Jewel Delis has accompanied her half-brother Paul to this verdant paradise. Her task is to help Paul decipher the strange language of the Mossen - but she has a secret mission too. A new law on Earth means the imminent massacre of all beasts great and small, so Jewel must discover if Moss holds the promise of sanctuary for the doomed animals - once humankind's beloved companions. Time is running out for Jewel's creatures, but it might be running out for Humanity too: the Planet Moss, itself a living entity, is not sure it cares for any of the species currently living on its surface . . .

      The Companions
    • The Margarets

      • 528pages
      • 19 heures de lecture
      3,6(18)Évaluer

      This is the culmination of a desperate survival plan, millennia in the making . . .

      The Margarets
    • Beauty

      • 480pages
      • 17 heures de lecture
      3,7(103)Évaluer

      On her sixteenth birthday, the princess Beauty sidesteps the sleeping curse placed on her by her wicked aunt, the fairy Carabosse - only to be kidnapped by visitors from another time and place, far from the picturesque castle in fourteenth century England.She is taken to the world of the future, a savage society where, even amongst the teeming billions, she is utterly alone. And as she travels magically to places both imaginary and real, Beauty eventually comes to understand her special place in humanity's destiny.

      Beauty