Media critics often embrace the modernist belief that digital technologies like the World Wide Web and virtual reality must break from earlier media to establish new aesthetic and cultural principles. In this richly illustrated study, the authors present a theory of mediation for the digital age that challenges this notion. They contend that new visual media gain cultural significance by honoring, competing with, and transforming earlier forms like perspective painting, photography, film, and television. This transformative process is termed "remediation," which also highlights how earlier media have influenced one another. For instance, photography has remediated painting, while film has drawn from stage production and photography, and television has remediated film, vaudeville, and radio. The authors explore individual media or genres, such as computer games and digital photography, to illustrate remediation and its two main strategies: transparent immediacy and hypermediacy. Each strategy has a complex history. For example, works by artists like Pieter Saenredam and Edward Weston, along with virtual reality systems, strive for transparent immediacy by downplaying the medium's presence. In contrast, medieval illuminated manuscripts and contemporary multimedia applications exemplify hypermediacy, showcasing a fascination with the medium itself. Though these strategies may seem contradictory, they are essential components of
Richard Grusin Livres
Richard Grusin est professeur d'anglais à l'Université du Wisconsin-Milwaukee, dont les recherches portent sur les médias, le cinéma et l'histoire de la représentation. Son travail explore les études environnementales, culturelles et américaines, examinant comment notre compréhension du monde est façonnée par diverses formes médiatiques et pratiques culturelles. Grusin étudie les liens complexes entre la perception, la médiation et la construction du sens. Son érudition offre des perspectives critiques sur la manière dont nous voyons et interprétons notre environnement et la société.
