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Walter Moers

    24 mai 1957

    Walter Moers est réputé pour sa voix littéraire distinctive, alliant esprit vif et thèmes provocateurs. Son œuvre explore souvent les absurdités de la vie et offre une perspective critique sur les normes sociétales. Moers s'est forgé une réputation d'artiste qui n'a pas peur de défier les conventions et de repousser les limites. Ses créations, qu'elles soient écrites ou visuelles, sont célébrées pour leur originalité et leur capacité à susciter un fort engagement.

    Walter Moers
    The 13 1/2 Lives of Captain Bluebear
    Little Asshole
    The Alchemaster's Apprentice
    The 13 1/2 lives of Captain Bluebear a novel
    The City of Dreaming Books
    Rumo & His Miraculous Adventures
    • Rumo & His Miraculous Adventures

      • 688pages
      • 25 heures de lecture
      4,5(1493)Évaluer

      Astonishingly inventive, amusing and engrossing, Rumo is a captivating story from the unique imagination of Walter Moers. Rumo is a little Wolperting who will one day become the greatest hero in the history of Zamonia. Armed with Dandelion, his talking sword, he fights his way across Overworld and Netherworld, two very different worlds chock-full of adventures, dangers, and unforgettable characters: including Rala, the beautiful girl Wolperting who cultivates a hazardous relationship with death; General Ticktock, the evil commander of the Copper Killers; Ushan DeLucca, the finest and most weather-sensitive swordsman in Zamonia; Professor Abdullah Nightingale, inventor of the Chest-of-Drawers Oracle; and, worse luck, the deadly Metal Maiden.

      Rumo & His Miraculous Adventures
    • The City of Dreaming Books

      • 464pages
      • 17 heures de lecture
      4,4(11652)Évaluer

      Optimus Yarnspinner, a young Zamonian writer, inherits very little from his beloved godfather apart from an unpublished short story by an unknown author. This manuscript proves to be such a superb piece of writing that he can't resist the temptation to investigate the mystery surrounding the author's identity. The trail takes him to the City of Dreaming Books. After falling under the spell of this book-obsessed metropolis; Yarnspinner also falls into the clutches of its evil genius, Pfistomel Smyke, who treacherously maroons him in the city's labyrinthine catacombs. He finds himself in a subterranean world where reading books can be genuinely dangerous, where ruthless Bookhunters fight to the death for literary gems and the mysterious Shadow King rules a murky realm populated by Booklings, one-eyed beings whose vast library includes live books equipped with teeth and claws. Walter Moers transports us to a magical world where reading is still a genuine adventure, where books can not only entertain people but also drive them insane or even kill them. Only those intrepid souls who are prepared to join Optimus Yarnspinner on his perilous journey should read this book. We wish the rest of you a long, safe, unutterably dull and boring life!

      The City of Dreaming Books
    • The epic adventures of a twenty-seven-lived seagoing bear from the fantasy world of Zamonia, featuring events from his first thirteen-and-a-half lives, which involve such figures as the Spiderwitch and the Troglotroll

      The 13 1/2 lives of Captain Bluebear a novel
    • The Alchemaster's Apprentice

      • 384pages
      • 14 heures de lecture
      4,2(5815)Évaluer

      Malaisea, the unhealthiest town in the whole of Zamonia, is home to Echo the Crat, a multi-talented creature resembling a cat in appearance but capable of speaking any language under the sun, human or animal.

      The Alchemaster's Apprentice
    • Little Asshole

      • 48pages
      • 2 heures de lecture
      4,1(59)Évaluer

      The Little Asshole has the intellectual potency of a retired TIMES editor. And the moral maturity of an eighty-year-old sex fiend. It has become flesh in the form of a pubescent boy. Little Asshole - a great gift from the publishing house with the fly.

      Little Asshole
    • Captain Bluebear is a bear with blue fur, a creature as unique as the fantastic adventures he undergoes. Unlike cats, which have only nine lives, bluebears have twenty-seven. This is fortunate, because our hero is forever avoiding disaster by a paw's breadth. In this remarkable book, Captain Bluebear tells the story of his first thirteen-and-a-half lives spent on the mysterious continent of Zamonia, where intelligence is an infectious disease and water flows uphill, where headless giants roam deserts made of sugar, and where only Captain Bluebear's courage and ingenuity enable him to escape the dangers that lie in wait for him around every corner

      The 13 1/2 Lives of Captain Bluebear
    • A Wild Ride Through the Night

      • 224pages
      • 8 heures de lecture
      4,0(136)Évaluer

      In a world between legend and dream, in a time between childhood and adulthood, Walter Moers describes the exhilarating and comic adventures of Gustave, a boy who aspires one day to be a great artist.

      A Wild Ride Through the Night
    • The Labyrinth of Dreaming Books

      • 432pages
      • 16 heures de lecture
      3,6(5648)Évaluer

      Over two hundred years ago Bookholm, the City of Dreaming Books, was destroyed by a catastrophic firestorm. Optimus Yarnspinner, who witnessed this disaster, has since become Zamonia's greatest writer and is resting on his laurels at Lindworm Castle. Spoilt by his monumental success and basking in adulation, he one day receives a disturbing message that finally reinvests his life with meaning: a cryptic missive that lures him back to Bookholm. Rebuilt on a magnificent scale, the city is once more a vibrant literary metropolis and Mecca of the book trade teeming with book fanatics of all kinds. On the track of the mysterious letter that brought him there, Yarnspinner has scarcely set foot in the city before he falls prey to its spirit of adventure. He is reunited with old friends like Inazia Anazazi the Uggly and Ahmed ben Kibitzer the Nocturnomath, but he also encounters the city's new marvels, which include the mysterious Biblionauts, the warring Puppetists, and the city's latest craze, the Invisible Theatre. Yarnspinner strays ever deeper into the Labyrinth of Dreaming Books, which seems to wield a strange power over Bookholm's destinies. He is eventually drawn into an irresistible maelstrom of events far more sensational than any of the adventures he has previously embarked upon.

      The Labyrinth of Dreaming Books
    • Die Stadt der Träumenden Bücher (Comic)

      Band 2: Die Katakomben

      • 124pages
      • 5 heures de lecture
      4,8(118)Évaluer

      Der Bestseller jetzt als prächtiger Comic Buchhaim ist die „Stadt der Träumenden Bücher“, wo Bücher nicht nur spannend oder komisch sind, sondern auch in den Wahnsinn treiben oder sogar töten können. Walter Moers` fantastische Abenteuergeschichte um den jungen Dichter Hildegunst von Mythenmetz, der das Geheimnis eines makellosen Manuskriptes ergründet, hat weltweit die Leser begeistert. Nun gibt es diese Geschichte aus dem Abenteuerreich der Literatur als prächtige Graphic Novel. In jahrelanger Arbeit hat Walter Moers seinen Romantext auf die Bedürfnisse einer Graphic Novel umgearbeitet und in Form eines Szenarios Hunderte von Bildern skizziert, die Florian Biege in enger Zusammenarbeit mit dem Autor kongenial in einen brillanten Comic von plastischer Farbigkeit verwandelt hat. Herausgekommen sind zwei staunenswerte Bände, eine filmische Neuerzählung des Romans, angereichert mit einem Glossar und einer Panorama-Klapptafel (Band 1) und einem „Making of“ (Band 2). Band 2, „Die Katakomben“, erzählt, wie Hildegunst aus der Gemeinschaft der Buchlinge vor den bösartigen Bücherjägern fliehen muss, anschließend dem Schattenkönig begegnet und den Rückweg an die Oberfläche Zamoniens antritt. Ausstattung: durchgehend vierfarbig

      Die Stadt der Träumenden Bücher (Comic)
    • Der Bestseller jetzt als prächtiger Comic Buchhaim ist die „Stadt der Träumenden Bücher“, wo Bücher nicht nur spannend oder komisch sind, sondern auch in den Wahnsinn treiben oder sogar töten können. Walter Moers` fantastische Abenteuergeschichte um den jungen Dichter Hildegunst von Mythenmetz, der das Geheimnis eines makellosen Manuskriptes ergründet, hat weltweit die Leser begeistert. Nun gibt es diese Geschichte aus dem Abenteuerreich der Literatur als prächtige Graphic Novel. In jahrelanger Arbeit hat Walter Moers seinen Romantext auf die Bedürfnisse einer Graphic Novel umgearbeitet und in Form eines Szenarios Hunderte von Bildern skizziert, die Florian Biege in enger Zusammenarbeit mit dem Autor kongenial in einen brillanten Comic von plastischer Farbigkeit verwandelt hat. Herausgekommen sind zwei staunenswerte Bände, eine filmische Neuerzählung des Romans, angereichert mit einem Glossar und einer Panorama-Klapptafel (Band 1) und einem „Making of“ (Band 2). Band 1, „Buchhaim“, erzählt, wie Hildegunst in die Stadt der Träumenden Bücher kommt, wie es ihn dort in die Katakomben verschlägt, wo Bücherjäger sein Leben bedrohen und er auf das geheimnisvolle Volk der Buchlinge trifft. Ausstattung: durchgehend vierfarbig

      Buchhaim