Plus d’un million de livres disponibles en un clic !
Bookbot

J. Zachary Pike

    J. Zachary Pike, autrefois gamer de fantasy reclus dans sa cave, s'est métamorphosé en auteur de fantasy habitant sa cave. Le jour, Zack travaille comme professionnel du web et créatif indépendant, mais la nuit, il se retire dans son repaire pour créer des livres, des films et des illustrations qui marient des éléments fantastiques à un humour décalé. Néo-Anglais de naissance et de tempérament, Zack écrit des fictions étrangement drôles sur la côte du New Hampshire.

    A Song of Three Spirits
    Orconomics
    Orconomics: A Satire
    • Orconomics: A Satire

      • 408pages
      • 15 heures de lecture
      4,3(99)Évaluer

      Professional heroes kill and loot deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual.The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters' hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the Heroes' Guild actually kills the beasts. Of course, that's a terrible arrangement for the Shadowkin; Orcs, Goblins, Kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by heroes.When Gorm Ingerson, a Dwarven ex-hero with a checkered past, stands up for an undocumented Goblin, he inadvertently singles himself out for recruitment by a prophet of the mad goddess to undertake a suicidal quest. But there's more to Gorm's new job than an insane prophecy: powerful corporations and governments have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity.

      Orconomics: A Satire
    • Orconomics

      • 357pages
      • 13 heures de lecture
      4,0(1)Évaluer

      PROFESSIONAL HEROES KILL AND LOOT deadly monsters every day, but Gorm Ingerson's latest quest will be anything but business as usual. The adventuring industry drives the economy of Arth, a world much like our own but with more magic and fewer vowels. Monsters' hoards are claimed, bought by corporate interests, and sold off to plunder funds long before the Heroes' Guild actually kills the beasts. Of course, that's a terrible arrangement for the Shadowkin; orcs, goblins, kobolds, and their ilk must apply for to become Noncombatant Paper Carriers (or NPCs) to avoid being killed and looted by heroes. When Gorm Ingerson, a Dwarven ex-hero with a checkered past, stands up for an undocumented goblin, he inadvertently singles himself out for recruitment by a prophet of the mad goddess to undertake a suicidal quest. But there's more to Gorm's new job than an insane prophecy: powerful corporations and governments have shown an unusual interest in the quest. If his party of eccentric misfits can stop fighting each other long enough to recover the Elven Marbles, Gorm might be able to turn a bad deal into a golden opportunity.

      Orconomics
    • A Song of Three Spirits

      • 138pages
      • 5 heures de lecture

      Fenrir Goldson navigates the complexities of a second chance at life, humorously wishing for a gift receipt to return it if necessary. As he grapples with his past and the unexpected opportunities that arise, he encounters challenges that test his resolve and perspective. The story explores themes of redemption, self-discovery, and the intricacies of making choices in a world filled with uncertainties. Fenrir's journey is both poignant and comedic, offering a unique take on the idea of starting over.

      A Song of Three Spirits