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Ben Tyers

    Practical GameMaker
    English Grammar F****** Sucks
    GameMaker: Studio 100 Programming Challenges
    • The book offers 100 programming challenges designed to enhance GameMaker programming skills using GameMaker: Studio and GML. Each challenge features a detailed outline, scoring and time guidelines, helpful GML code, and a working example in GMZ format. Additionally, advanced programmers can tackle extra tasks for each challenge, providing an opportunity to further refine their skills and creativity.

      GameMaker: Studio 100 Programming Challenges
    • English Grammar F****** Sucks

      A Tongue In Cheek Look At Essential English

      • 486pages
      • 18 heures de lecture

      The book offers a humorous and straightforward approach to understanding English grammar, targeting those who find traditional grammar rules confusing or tedious. It breaks down complex concepts into relatable examples and practical advice, making grammar more accessible and less intimidating. By using wit and a casual tone, it aims to empower readers to improve their writing skills without the usual academic pressure, appealing to both students and adults seeking to enhance their communication abilities.

      English Grammar F****** Sucks
    • Practical GameMaker

      • 356pages
      • 13 heures de lecture

      "Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes."--Page 4 of cover

      Practical GameMaker