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Jerome F. DiMarzio

    Beginning Android Programming with Android Studio
    Quick Start Guide to JavaFX
    Practical Android 4 Games Development
    • Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more. The author, J.F. DiMarzio, has written eight books, including A Programmer's Guide―the first Android book approved by Google―recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android. From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.

      Practical Android 4 Games Development
    • Quick Start Guide to JavaFX

      • 246pages
      • 9 heures de lecture

      This Oracle Press guide provides a comprehensive introduction to JavaFX, covering its latest features like video support and OpenGL. With a focus on practical techniques, the book includes Q&A sections, hands-on projects, self-assessments, and coding challenges, along with downloadable code samples for immediate application.

      Quick Start Guide to JavaFX
    • A hands-on introduction to the latest release of the Android OS and the easiest Android tools for developers As the dominant mobile platform today, the Android OS is a powerful and flexible platform for mobile device.

      Beginning Android Programming with Android Studio