The book guides readers in designing and developing video games using Java and the LibGDX library. It includes practical examples to create 12 diverse game prototypes across popular genres, such as arcade, platformers, and adventure games. Additionally, it explores specialized genres like card games, rhythm games, and visual novels, showcasing the flexibility of LibGDX for various game types.
Lee Stemkoski Livres


Beginning Java Game Development with LibGDX
- 300pages
- 11 heures de lecture