Acheter 10 livres pour 10 € ici !
Bookbot

Katherine Isbister

    1 janvier 1969

    Katherine Isbister est une chercheuse et conceptrice dans le domaine des jeux et de l'interaction homme-machine. Ses travaux se concentrent sur la psychologie et la conception de personnages interactifs, explorant la manière dont ces personnages influencent nos émotions et notre comportement. Isbister aborde des questions plus profondes sur la façon dont les technologies numériques peuvent façonner nos relations et nos expériences.

    How Games Move Us
    Better Game Characters by Design
    • Better Game Characters by Design

      A Psychological Approach

      • 364pages
      • 13 heures de lecture
      3,7(34)Évaluer

      Exploring the intersection of psychology and character development, this guide offers practical techniques for creating memorable characters. It delves into the psychological principles that influence personality, motivation, and behavior, providing writers with tools to craft complex, relatable figures. By understanding how real human emotions and actions work, authors can enhance their storytelling and engage readers more deeply. The book emphasizes the importance of authenticity and depth in character creation, making it a valuable resource for writers seeking to enrich their narratives.

      Better Game Characters by Design
    • How Games Move Us

      • 186pages
      • 7 heures de lecture
      3,6(371)Évaluer

      This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples - drawn from popular, indie, and art games - that unpack the gamer's experience.

      How Games Move Us