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Thomas Lamarre

    The Anime Ecology
    The Anime Machine
    • Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the 'animetic machine' encourages a specific approach to thinking about technology - comments from Library of Congress

      The Anime Machine
    • The Anime Ecology

      • 448pages
      • 16 heures de lecture

      Machine generated contents note: -- Contents -- Introduction: Television Animation and Infrastructure Ecology -- Part I. The Screen-Brain Apparatus -- 1. Population Seizure -- 2. Neurosciences and Television -- 3. This Stuff Called Blink -- 4. A Thousand Tiny Blackouts -- Part II. A Little Social Media History of Television -- 5. Media Genealogy and Transmedia Ecology -- 6. A Little History of Japanese Television -- 7. Television and New Media -- 8. Sociality or Something Like It -- 9. Platformativity and Ontopower -- Part III. Infrastructure Complexes -- 10. The Family Broadcast Complex -- 11. The Home Theater Complex -- 12. The Game Play Complex -- 13. The Portable Interface Complex -- Conclusion: Signaletic Animism -- Notes -- Bibliography

      The Anime Ecology