Justice has been an urgent concern of twentieth-century hymn writers, but are they the first to place such an emphasis on it? In Let Justice Sing, Paul Westermeyer offers an answer with the hope that it will stimulate dialogue, future studies, and an understanding of the past that can be applied to the present. Let Justice Sing explores the content, context, and importance of justice within the warp and woof" of hymnody. By analyzing these aspects and past hymnic repertoires, it suggests to the Church and others who wish to join the moral deliberation it presumes, that not only have Christians always sung about justice, but the message transcends the messengers. The perspective and dialogue fostered by Let Justice Sing is directed to students in college or seminary courses where hymnody, Church music, or ethics is the topic; adults in forums or classes where questions about music and justice arise; and anyone with an interest in hymnody, justice, or the relationship between the two. Chapters are " The Twentieth Century": " Before the Twentieth Century, I"; " Before the Twentieth Century, II"; "Context"; and "Hymnody and Justice." Paul Westermeyer, PhD, is Professor of Church Music at Luther Seminary, St. Paul, Minnesota. He teaches, directs music, and administers a master of sacred music degree program with St. Olaf College. His writing includes numerous articles and books. "
Paul Westermeyer Ordre des livres


- 1998
- 1997
Forgotten Realms - 3: Lands of Intrigue
Erlkazar & Folk of Intrigue
Greetings, kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerûn.Developed from out-of-print material originally found in FR3 Empires of the Sands, this expansion provides more than 150 pages of new information. What's Book Tethyr (96 pages) presents the many facets of Tethyr, from its origin as an elven homeland through its rise and fall as a human nation and up to its recent restoration from anarchy. While this growing realm is now the safest of the Lands of Intrigue, it was once a seat of the malevolent Empire of Shoon - whose iFootballuence still haunts the golden plains in the form of roving monsters, wandering ghosts, and the terrors of times past.Book Amn (64 pages) collates all that is Amn - or, as some call it, the Coinland. Money is this countries lifeblood, whether gleaned from the trade along the Sword Coast or the far-off colonies of New Amn. However, a dark dawn has risen on those whose eyes see no further than their ledgers and coin stacks....Book Erlkazar & Folk of Intrigue (32 pages) reveals the formerly undocumented domain of Erlkazar, east of Tethyr - an area ready to be fleshed out by DMs to suit their individual campaigns. Book Three also holds the secrets of the hidden powers of the South, such as the Cowled Wizards, the Knights of the Shield, the Shadow Thieves, and the undead sorcerers of the Twisted Rune.Two poster maps detail the Lands of Intrigue, the Pirate Isles of the Nelanther, and the center of the long-dead Shoon Empire, the monster-riddled ruins of Shoonach.More than a dozen additional maps depict all the cities of Amn and Tethyr, as well as the distant Maztican colonies.