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Sarah Juliet Lauro

    The Transatlantic Zombie
    Kill the Overseer!
    • Kill the Overseer!

      • 100pages
      • 4 heures de lecture
      3,5(6)Évaluer

      Explores the representation of slave revolt in video games—and the trouble with making history playableKill the Overseer! profiles and problematizes digital games that depict Atlantic slavery and “gamify” slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave’s choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. In this work, Sarah Juliet Lauro questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US , Assassin’s Creed , and Freedom Cry ought to trouble us as a further commodification of slavery’s victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. Forerunners is a thought-in-process series of breakthrough digital works. Written between fresh ideas and finished books, Forerunners draws on scholarly work initiated in notable blogs, social media, conference plenaries, journal articles, and the synergy of academic exchange. This is gray literature where intense thinking, change, and speculation take place in scholarship.

      Kill the Overseer!
    • The Transatlantic Zombie

      • 284pages
      • 10 heures de lecture

      Provides a more complete history of the zombie than has ever been told, explaining how the myth's migration to the New World was facilitated by the transatlantic slave trade, and reveals the real-world import of storytelling, reminding us of the power of myths and mythmaking, and the high stakes of appropriation and homage.

      The Transatlantic Zombie