"With the British computer game scene about to explode, a small shop appeared on Sheffield's Carver Street. It was called Just Micro, and was founded by the partnership of Ian Stewart and Kevin Norburn, both with retail backgrounds but a desire to get into the business of games publishing. Fortunately, the shop attracted local talent such as Pete Harrap, Shaun Hollingworth and Tony Crowther, and so, in 1984, Gremlin Graphics was formed. This lavish, 560-page book plots the course of the company, from initial successes with Monty Mole, Jack the Nipper and Thing on A Spring, to its ground-breaking Lotus-branded racing games, and eventual purchase by Infogrames in 1999. Officially endorsed by founder Ian Stewart, A Gremlin In The Works by Mark Hardisty features interviews and anecdotes from all of Gremlin's key members, including Chris Kerry, Ben Daglish and Greg Holmes, along with stalwarts of the UK gaming scene: Rod Cousens, Tim Chaney, Jeremy Heath-Smith, Geoff Brown and Infogrames founder Bruno Bonnell, among many others. Filled with game imagery, memorabilia and archive material such as old letters, business cards, staff photos and game design documents, this is an exhaustive and comprehensive chronicle of one of Britain's best-loved developers, and a fascinating exploration of the meteoric rise of the gaming scene in the '80s and '90s."--Provided by publisher
Bitmap Books Livres






Micro but Many: an unofficial Micro Machines collection
- 400pages
- 14 heures de lecture
Generation 64 - How the Commodore 64 Inspired a Generation of Swedish Gamers
- 181pages
- 7 heures de lecture
Generation 64 tells the story of how the Commodore 64 influenced an entire generation of Swedish gamers in the 1980’s. This generation of gamers, demo sceners and crackers then went to earn huge success within the games and technology sectors – going to form and work for household names such as King (Candy Crush Saga), Spotify (music streaming) and Digital Illusions (Battlefield series) to name a few. Their inspiration to get into their chosen industry? The Commodore 64. Generation 64 will make you laugh, remember, ponder, and shake your head. No matter if you grew up in Sweden or not – It’s for those who had a Commodore 64, and felt like a part of something bigger but did not know exactly what.
Metal Slug The Ultimate History
- 452pages
- 16 heures de lecture
Covering the early, experimental years of the first-person shooter, we celebrate more than 180 games as we track the genre's explosive entrance onto the '90s gaming scene. Whether obscure oddities or genre-defining behemoths, first-person shooters transported players to alien worlds, alternate universes and the shores of Hell itself, and in doing so helped to trigger the 3D-graphics arms race
ARTCADE - The Book of Classic Arcade Game Art (Extended Edition)
- 356pages
- 13 heures de lecture
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day, Dan Soulsby and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming
Sinclair ZX Spectrum: a visual compendium
- 304pages
- 11 heures de lecture
Super SNES/Super Famicom: A Visual Compendium
- 536pages
- 19 heures de lecture
H. G. Wells: The War of the Worlds Illustrated
- 280pages
- 10 heures de lecture
"Often referred to as the 'father of science fiction, ' H.G. Wells' tales of time travel and alien invasion have enthralled generations. His 1898 novel, The War of the Worlds, tells the story of an invasion from Mars and the ensuing conflict between the Martians and mankind. This tribute to Wells' most famous novel contains the full, original text, expertly brought to life through a series of illustrations by artist Adam Rufino. Also included are features on the life and works of H.G. Wells and an interview with Adam Rufino, showcasing his concept sketches from the book's development"--Back cover