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Luca Chittaro

    Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie
    Persuasive Technology - Persuasive, Motivating, Empowering Videogames
    Human computer interaction with mobile devices and services
    • This book constitutes the refereed proceedings of the 5th International Symposium on Mobile Human-Computer Interaction, Mobile HCI 2003, held in Udine, Italy in September 2003. The 21 revised full papers and 29 revised short papers presented together with a keynote paper and an abstrct of a keynote speech were carefully reviewed and selected from 122 submissions. The papers are organized in topical sections on mobile users in natural context, input techniques for mobile devices, location-aware guides and planners, bringing mobile services to groups in workplaces, mobile gambling, tools and frameworks for mobile interface design and generation, and usability and HCI research methods

      Human computer interaction with mobile devices and services
    • Persuasive Technology - Persuasive, Motivating, Empowering Videogames

      9th International Conference, PERSUASIVE 2014, Padua, Italy, May 21-23, 2014. Proceedings

      • 338pages
      • 12 heures de lecture

      This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.

      Persuasive Technology - Persuasive, Motivating, Empowering Videogames
    • Ricercatori e docenti di diversa formazione scientifica uniscono i propri saperi in un manuale che illustra, con approccio critico e interdisciplinare, teorie, tecniche, modelli e metodi legati all'interazione uomo-macchina. Attraverso i vari capitoli si analizzano temi come il design, l'usabilità, l'accessibilità' e la misurazione dell'esperienza dell'utente, offrendo strumenti e metodi per governare gli argomenti affrontati. L'interazione viene osservata anche attraverso le lenti della prospettiva psicosociale che, ponendo l'accento sul contesto e sulla situazione, osserva cosa succede in attività e scenari complessi quali il lavoro, la comunicazione, le relazioni con gli altri.

      Human-computer interaction. Fondamenti teorici e metodologici per lo studio dell'interazione tra persone e tecnologie