The Art of Failure
- 176pages
- 7 heures de lecture
An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Cette série explore le monde captivant des jeux, en examinant leurs liens profonds à travers divers domaines de la connaissance humaine. Chaque volume se concentre sur un sujet distinct, révélant comment les jeux se croisent avec l'art, l'architecture, la musique et l'histoire. Les auteurs, y compris des universitaires de premier plan et des sommités de l'industrie, présentent leurs idées d'une manière accessible et attrayante. C'est la lecture idéale pour quiconque cherche à dépasser la surface du jeu et à découvrir ses implications culturelles et sociétales plus larges.




An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples - drawn from popular, indie, and art games - that unpack the gamer's experience.
Why play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being.
How uncertainty in games-from Super Mario Bros. to Rock/Paper/Scissors-engages players and shapes play experiences.