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The book presents an overview of current technologies and their uses, and is packed with tutorials and step-by-steps showing the far-reaching capabilities of 3D fashion software. The author begins with an introduction to 3D software, and the principals of working in three dimensions. He then moves onto creating the mannequin avatar, creating garments, accessories and textures and how to present and publish the finished article.
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3D Fashion Design, Collectif d'auteurs
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