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Takehiko Inoue

    12 janvier 1967

    Takehiko Inoue est un artiste de manga japonais dont les œuvres se concentrent souvent sur le sport, en particulier le basketball. Sa passion pour le sport est profondément ancrée dans ses créations, inspirant une génération de lecteurs et augmentant considérablement la popularité de ce sport. Le style artistique d'Inoue se caractérise par des séquences d'action dynamiques et une exploration profonde de la vie intérieure de ses personnages. Sa capacité à capturer l'essence de la compétition et de l'émotion humaine en fait un conteur distinctif.

    Vagabond Tome 10
    Vagabond 1
    Vagabond 2
    Vagabond 3
    Vagabond 6
    Vagabond 9
    • Vagabond 9

      • 205pages
      • 8 heures de lecture

      Le rônin Miyamoto Musashi est en route. Il s’en va défier l’autorité absolue en matière d’escrime, Yagyu. Les hommes peuvent le railler, certes, mais le Ciel, lui, ne rit pas.

      Vagabond 9
      4,8
    • Formidable Inshun ! Et force bien dérisoire de Musashi, qui le ressent douloureusement. Quant à Matahachi, sa vie prend un nouveau tournant...

      Vagabond 6
      4,7
    • Miyamoto Musashi, 21 ans. Armé d'un simple sabre en bois, il défie le fameux dojo Yoshioka. Son objectif : être le premier escrimeur du pays.

      Vagabond 3
      4,7
    • Echec, trahison, tourments, désillusions... Devant un Takezo aux abois paraît un moine extraordinaire.

      Vagabond 2
      4,6
    • Takezo et Matahachi. Dix-sept ans et bouillants d'ambition. Pour eux, quitte ou double : vaincre ou périr.

      Vagabond 1
      4,6
    • Musashi veut affronter la première lame du pays Sekishusai Yagyu. Mais ceux qu’on nomme « les quatre meilleurs disciples » du maître se mettent sur son chemin. Le château des Yagyu ne sera pas aisément conquis…

      Vagabond Tome 10
      4,6
    • Slam Dunk

      Star Edition

      • 272pages
      • 10 heures de lecture

      Voici enfin de retour, dans une toute nouvelle édition, les aventures de Sakuragi qui se lance dans le basket-ball ! Même si au départ, il le fait pour épater la belle Haruko, il va se prendre au jeu et découvrir que se dépasser est la plus belle des motivations ! Slam dunk est devenue la référence ultime du manga de basket-ball pour ne pas dire la référence du manga de sport ! Parfait mélange d'action, d'humour, de romance, de rivalités dans un contexte sportif, jamais lourd, le tout servi par un dessin sublime de Takehiko Inoue. Cette édition en 20 volumes bénéficie de toutes nouvelles jaquettes dessinées spécialement par l'auteur.

      Slam Dunk
      4,4
    • Vagabond 8

      • 205pages
      • 8 heures de lecture

      Musashi et Inshun… Leur duel est aussi celui de deux âmes violemment aux prises l’une à l’autre. La face cachée de l’Histoire restera marquée par ce combat.

      Vagabond 8
      4,5
    • Musashi bravant de nouveaux défis, Matahachi avec d’autres difficultés : pour chacun le « sommet » est encore bien loin.

      Vagabond 12
      4,4
    • Star Edition - 1: Slam Dunk

      • 304pages
      • 11 heures de lecture

      中学時代、50人の女の子にフラれた桜木花道。そんな男が、進学した湘北高校で赤木晴子に一目惚れ! 「バスケットは…お好きですか?」。この一言が、ワルで名高い花道の高校生活を変えることに!!

      Star Edition - 1: Slam Dunk
      4,3
    • De nouveau Musashi et Inshun s'affrontent. Musashi panique à l'idée de ne pas échapper à la mort. Mais dès lors qu'il est parvenu à intégrer sa peur, quelque chose se passe en lui.

      Vagabond 7
      4,4
    • Inshun, abbé du Hozoin. Confronté à son art prodigieux de la lance, Musashi est en proie à une peur d'une intensité sans précédent.

      Vagabond 5
      4,2
    • Miyamoto Musashi est sorti indemne de son défi face aux frères Yoshioka. C'est brûlant du souvenir d'Otsu et de son ambition de devenir le meilleur sabre du pays qu'il arrive au temple Hozoin, haut lieu de l'art du maniement de la lance.

      Vagabond 4
      4,2
    • Sans rival

      • 205pages
      • 8 heures de lecture

      Sekishusai Yagyu et ses dons infinis... Musashi est subjugué par l'envergure de ce guerrier " authentique ".

      Sans rival
      4,1
    • Vagabond 22

      • 200pages
      • 7 heures de lecture

      Musashi a terrassé son ennemi juré Seijuro Yoshioka, d'un formidable coupe de taille. La nouvelle ébranle le dojo Yoshioka. Aussi tôt, l'atmosphère de la capitale s'électrise. Pendant ce temps, Musashi fait preuve d'un calme singulier.

      Vagabond 22
      4,0
    • Slam Dunk Star Edition - 8: Slam Dunk

      • 352pages
      • 13 heures de lecture

      Sfida al re di kanagawa l'attesissima fase finale del torneo di prefettura ha infine inizio. Quattro squadre e due soli biglietti per accedere al campionato nazionale: il "re" Kainan è pronto a difendere la sua supremazia e a conquistare la qualificazione all'inter-high per il diciassettesimo anno di fila!

      Slam Dunk Star Edition - 8: Slam Dunk
    • Real, Vol. 15

      • 232pages
      • 9 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.

      Real, Vol. 15
      4,9
    • Real, Vol. 10

      • 224pages
      • 8 heures de lecture

      The narrative follows three characters at pivotal moments of self-discovery. Togawa is resolute in pursuing his long-held ambitions, while Nomiya, newly enlightened, is eager to embark on his journey. Meanwhile, Takahashi is on the brink of recognizing his potential, realizing that his aspirations have always been within reach. Their intertwined paths explore themes of ambition, growth, and the transformative power of clarity in one's life direction.

      Real, Vol. 10
      4,8
    • Real, Vol. 6, 6

      • 209pages
      • 8 heures de lecture

      Drama, tragedy and fast breaks...on wheels. Life goes on... Get Real. Real men, real basketball, real manga. R to L (Japanese Style). Takahashi has an awkward reunion with his father, who has been absent from his life for the past eight years. As father and son struggle with the difficulties of Takahashi's adjustment to life in a wheelchair, they must also come face to face with how much damage was done to Takahashi as a young boy facing the reality of growing up in a broken home. A motorcycle accident, bone cancer, a speeding truck crashing into a boy on a stolen bicycle--tragic, life-changing events turn the worlds of three young men upside down. Three very different personalities have only one thing in common--their passion for basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn't pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of mega-hit masterpieces Slam Dunk and Vagabond, brings the medium of manga to a completely new level of storytelling.

      Real, Vol. 6, 6
      4,8
    • Real, Vol. 9

      • 207pages
      • 8 heures de lecture

      While Nomiya has finally found a goal in life that he knows he will truly strive to achieve, Takahashi takes another step forward out of the depths of despair on his journey toward recovery. And he finds solace in the company of a most unlikely pair. Gyupaa!

      Real, Vol. 9
      4,8
    • Real, Vol. 12

      • 216pages
      • 8 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling. Togawa’s pursuit of excellence takes him to a wheelchair basketball camp, where he discovers major deficiencies in his teamwork and leadership. While his fierce drive for individual competition has carried him this far, will it now be a hindrance?

      Real, Vol. 12
      4,8
    • Vagabond vol. 37

      • 200pages
      • 7 heures de lecture

      Eisner-award nominated creator Takehiko Inoue’s critically acclaimed take on the life of Miyamoto Mushashi. Transcends the potential of what manga can be. Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher--the most celebrated samurai of all time! Musashi’s battle with the forces of nature leads him to do something that would have been unthinkable for him in the past—he begs for help. In exchange for sustenance for a famine-ravaged village, Musashi promises to fill a position as a sword instructor in Kokura. But Musashi is reluctant to leave the village, and something still ties him to the land there.

      Vagabond vol. 37
      4,8
    • Vagabond 11

      • 632pages
      • 23 heures de lecture

      Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more! Real-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means--by way of the sword--makes mere survival an even greater challenge. Sword Demon After single-handedly defeating seventy bloodthirsty men from the Yoshioka clan, Musashi is at the greatest crossroads of his life—will he head toward the light and live a life among men, or will the allure of the darkness be too strong for him to resist? A chance encounter with the ferocious master, Ito Ittosai, may make the decision to live by the sword inevitable.

      Vagabond 11
      4,7
    • Real, Vol. 7

      • 224pages
      • 8 heures de lecture

      Set against a backdrop of Japanese culture, this work, first published in 2001, offers readers a glimpse into the unique storytelling and artistic styles prevalent in Japan. The narrative is enriched by cultural references and themes that reflect the societal context of the time, making it a significant piece for those interested in Japanese literature and its evolution.

      Real, Vol. 7
      4,7
    • Real, Vol. 8

      • 209pages
      • 8 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.Critically acclaimed, award-winning manga artist Takehiko Inoue doesn't pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling.While Togawa and the Tigers are finally gelling and coming together as a team, Nomiya finds himself still without a job and without any real direction in life. His true path continues to elude him until an unlikely source gives him new perspective on it all. Meanwhile, Takahashi struggles with acceptance and rehabilitation, but he hasn't given up on himself just yet.

      Real, Vol. 8
      4,7
    • Slam Dunk, Vol. 31

      • 184pages
      • 7 heures de lecture

      Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one year left to make their captain's dream of reaching the finals come true—will they do it? Takehiko Inoue's legendary beloved basketball manga is finally here and the tale of a lifetime is in your hands.With only a minute left in the game, the players of Shohoku High have closed the gap on the scoreboard with a supreme effort that has the crowd on its feet. Sannoh, the reigning champions, are still in the lead, but the game now hangs in the balance, and it isn't over until the last whistle blows. Both teams know this is it—time to lay everything on the line and no holding back, because only one team will leave the court victorious!Final Volume!

      Slam Dunk, Vol. 31
      4,8
    • Vagabond (VIZBIG Edition), Vol. 4

      • 664pages
      • 24 heures de lecture

      Three volumes in one! A prestige treatment of Inoue’s epic samurai series with bonus content, color pages, storyboard samples and more!

      Vagabond (VIZBIG Edition), Vol. 4
      4,7
    • Real, Vol. 4

      • 210pages
      • 8 heures de lecture

      Kiyoharu Togawa is selected to compete for a coveted spot on Japan's National Wheelchair Basketball Team. But with the prospects of this upcoming challenge weighing heavy on his mind, he reflects upon the demons of his past--his battle with cancer and rehabilitation as well as his bitter conflicts with his father. Togawa's passion for his sport is just about the only thing in life that can give him the strength to pull through.

      Real, Vol. 4
      4,7
    • Vagabond, Vol. 5

      • 624pages
      • 22 heures de lecture

      Glimmering WavesReal-life figure Miyamoto Musashi was the most celebrated samurai of all time. The quintessential warrior-philosopher, Musashi authored A Book of Five Rings, a classic treatise in the canon of world philosophy and military strategy. But the path to enlightenment is an endless journey, and to get there through violent means—by way of the sword—makes mere survival an even greater challenge.In a remote seaside village, an abandoned infant is left to the care of a reclusive old man who has all but renounced the ways of the world. This helpless child is destined to become Sasaki Kojirō—the legendary archrival of Miyamoto Musashi. Inoue's unique take on this enigmatic figure lays the foundation for his fictional account of the most famous rivalry in Japanese history.

      Vagabond, Vol. 5
      4,7
    • Vagabond 35

      • 240pages
      • 9 heures de lecture

      Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher--the most celebrated samurai of all time! Musashi takes on a different kind of opponent when he comes to the aid of a young orphaned boy and tries to defeat one of the fundamental elements of nature, water. This side journey takes him to the verge of discovering something that is perhaps even greater than becoming invincible. Reads R to L (Japanese Style) for mature audiences.

      Vagabond 35
      4,7
    • Real, Vol. 5

      • 208pages
      • 8 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling. Tomomi Nomiya is a young tough whose life goes horribly awry after he gets in an accident and causes a young woman to lose the use of her legs. After months of tormented soul searching, he sets his mind to face the two greatest fears of his life, getting back on the road to get his driver's license and visiting the girl whose life he has irreparably damaged.

      Real, Vol. 5
      4,7
    • Slam Dunk, Vol. 14, 14

      • 182pages
      • 7 heures de lecture

      He tried to slam her with love, but she dunked his heart. Reads R to L (Japanese Style) T audience. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true--will they do it?

      Slam Dunk, Vol. 14, 14
      4,7
    • Slam Dunk, Vol. 30

      • 179pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan's greatest manga creators.

      Slam Dunk, Vol. 30
      4,7
    • Slam Dunk, Vol. 15

      • 185pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? The Kings from Kainan hold firm to their four-point lead over the boys from Shohoku, and there are only 30 seconds left on the game clock! Mitsui puts up a desperate prayer of a three-pointer, but it's the always-unpredictable Sakuragi who succeeds in shrinking the point deficit and drawing a crucial foul. But if Sakuragi wants to keep his team's hope alive, he needs to nail his next free throw...and he's absolutely terrible at free throws!

      Slam Dunk, Vol. 15
      4,6
    • Slam Dunk, Vol. 19

      • 182pages
      • 7 heures de lecture

      Book reads from right to left in the traditional Japanese format.

      Slam Dunk, Vol. 19
      4,6
    • Hanamichi Sakuragi never has any luck asking out the girls at school until Haruko becomes interested in him, but he must join the basketball team in order to impress her

      Slam Dunk, Volume 17
      4,6
    • Slam Dunk, Vol. 28

      • 186pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? With Sannoh pulling away with a big lead on the scoreboard in the second half, Shohoku is looking clearly outmatched. With the team foundering, Sakuragi decides he’s got to get everyone fired up and boldly declares that he’s going to take Sannoh down. Shohoku still has a long way to go, and Akagi himself needs to find a way to overcome Kawata’s strong defense. But if Shohoku can find their rhythm, they just might get back in the game.

      Slam Dunk, Vol. 28
      4,6
    • The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators.Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? With seven minutes left in the second half, Shohoku slowly chips away at Sannoh’ s large lead thanks to Sakuragi’s rebounds. But Sannoh’s star player Sawakita isn’t going to sit still for that! Faced with an apparently unstoppable opponent, Rukawa and Sakuragi both have to dig deep to understand themselves and their own game, and become the basketball players they were meant to be! Reads R to L (Japanese Style) for teen audiences.

      Slam Dunk Vol. 29
      4,6
    • Slam Dunk

      • 188pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? For a self-proclaimed genius such as Sakuragi, executing a dazzling slam dunk is no problem at all, but what about some other basketball moves that require a bit more finesse? With the help of Haruka (and some goading from captain Akagi), Sakuragi attempts to put his pride in check and learn how to pull off a basic layup. In theory it should be easy...but sometimes the simplest shots are the toughest to master.

      Slam Dunk
      4,6
    • Slam Dunk. Vol. 11

      Even a Fluke

      • 185pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Shoyo's ace, Fujima, drops himself into the lineup and quickly helps his team retake the lead from Shohoku, and despite struggling with fatigue, Mitsui stays on the floor as well. Realizing that they are the keys to winning the game, Coach Anzai focuses on both Mitsui's scoring finesse and Hanamichi's monstrous rebounding, but with only five minutes left on the game clock, Shohoku will need to deliver, and fast. Which player will ignite the spark that will carry Shohoku on to victory? And does Mitsui have enough stamina left to hit some crucial three-pointers?

      Slam Dunk. Vol. 11
      4,5
    • Slam Dunk, Vol. 9

      • 189pages
      • 7 heures de lecture

      Originally published in Japan in 1992 by Shueisha Inc., Tokyo -- P. facing t.p.

      Slam Dunk, Vol. 9
      4,5
    • Vagabond. Volume 2

      • 632pages
      • 23 heures de lecture

      This large-trim definitive edition with gorgeous textured design collects three phenomenal volumes of the samurai-era masterpiece by manga legend Takehiko Inoue! Striving for enlightenment by way of the sword, Miyamoto Musashi is prepared to cut down anyone who stands in his way. Vagabond is an action-packed portrayal of the life and times of the quintessential warrior-philosopher—the most celebrated swordsman of all time. Musashi sets out for Nara intent on challenging the warrior monks of legendary Hozoin Temple. But Musashi’s growing feelings for his childhood friend Otsu may prove to be a fatal distraction in his match against Inshun, the austere master of Hozoin’s deadly spear technique!

      Vagabond. Volume 2
      4,6
    • Slam Dunk, Vol. 25

      • 184pages
      • 7 heures de lecture

      Renowned for its captivating storytelling and stunning artwork, this best-selling series showcases the talent of Eisner-nominated Takehiko Inoue, a prominent figure in Japanese manga. The narrative intricately weaves themes of perseverance and personal growth, drawing readers into the lives of its compelling characters as they navigate challenges and triumphs. Inoue's unique style and profound insights into the human experience make this series a must-read for manga enthusiasts and newcomers alike.

      Slam Dunk, Vol. 25
      4,5
    • Real, Vol. 3

      • 216pages
      • 8 heures de lecture

      The narrative centers on three young men whose lives take a transformative turn through their participation in wheelchair basketball. It explores themes of resilience and friendship as they confront personal challenges and societal perceptions. The story highlights their journey of empowerment and the bonds formed through sport, showcasing the profound impact of teamwork and determination in overcoming adversity.

      Real, Vol. 3
      4,6
    • Slam Dunk, Vol. 13

      • 184pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Shohoku is down fifteen points against the Kings from Kainan, so whom do they turn to in an effort to get back in the black? Superstar Kaede Rukawa, of course. Rukawa's natural abilities help put some crucial points on the board, and a comeback seems possible, but when Captain Akagi twists his ankle on an opposing player's foot, Shohoku quickly finds itself without one of its biggest offensive and defensive forces. Can Sakuragi step into Akagi's shoes and keep Kainan from running away with the game?

      Slam Dunk, Vol. 13
      4,5
    • Slam Dunk, Vol. 27

      • 179pages
      • 7 heures de lecture

      Originally published in Japan in 1995 by Shueisha Inc., Tokyo.--T.p. verso.

      Slam Dunk, Vol. 27
      4,5
    • R to L (Japanese Style). Shohoku's (somewhat) friendly game against Ryonan finally gets underway. Old rivalries reignite with captain Akagi going toe-to-toe with Ryonan's center, Uozumi. Hanamichi has flat-out declared that he will personally shut down Ryonan's ace, Sendoh, but will Kaede Rukawa take care of things before Hanamichi even gets a chance to hit the floor? Either way, this is bound to be a game to remember.

      Slam Dunk 4
      4,5
    • Slam Dunk, Vol. 21

      • 185pages
      • 7 heures de lecture

      Originally published in Japan in 1994 by Shueisha Inc., Tokyo--T.p. recto.

      Slam Dunk, Vol. 21
      4,5
    • Real, Vol. 11

      • 224pages
      • 8 heures de lecture

      Set against the backdrop of contemporary Japan, the story delves into the complexities of modern relationships and the search for authenticity in a digital age. It follows the lives of its characters as they navigate love, loneliness, and societal expectations, revealing the often-hidden struggles of connecting in a world dominated by technology. Through vivid storytelling, the narrative explores themes of identity, emotional isolation, and the quest for genuine human connection.

      Real, Vol. 11
      4,5
    • Slam Dunk, Vol. 8, 8

      • 183pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? The fists continue to fly as Hanamichi and Ryota refuse to back down from their full-court rumble with a group of angry thugs. Luckily, the fight comes to an abrupt halt when Kogure--one of the more sensible members of the Shohoku squad--begins reminiscing about one of the combatants. He may be a punk now, but a little while ago, Hisashi Mitsui was a star player with almost limitless potential. Though a nasty injury cut his ambitions short, is Mitsui truly ready to give up on basketball forever?

      Slam Dunk, Vol. 8, 8
      4,4
    • Real, Vol. 2

      • 210pages
      • 8 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling. Meet Kiyohiko Togawa, a hard-edged, no nonsense wheelchair basketball athlete with a Spartan work ethic and a keen sense of competition. Long before he ever picked up a ball, Kiyohiko was just a skinny little kid in middle school barely beginning to discover his potential to become a track star... until a vicious bout with cancer cut off his track career far too soon.

      Real, Vol. 2
      4,4
    • Slam Dunk, Vol. 2

      • 200pages
      • 7 heures de lecture

      Originally published in Japan in 1991 by Shueisha Inc., Tokyo--T.p. verso.

      Slam Dunk, Vol. 2
      4,4
    • Slam Dunk, Vol. 10

      • 187pages
      • 7 heures de lecture

      He tried to slam her with love, but she dunked his heart. Reads R to L (Japanese Style). He tried to slam her with love, but she dunked his heart. Shohoku advances to the final four in their prefecture, but the team they will face next, Shoyo, boasts one of the tallest squads around. Hoping to capitalize on his uncanny rebounding skills, Coach Anzai places Sakuragi in the starting five, but the Shohoku boys struggle against their opponents' marked height advantage. Miyagi's speed and Rukawa's finesse help their team chip away at Shoyo's lead, but with Akagi being outplayed at center, a Shohoku victory is looking less likely by the minute.

      Slam Dunk, Vol. 10
      4,4
    • Slam Dunk, Vol. 18

      • 184pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? In a white-hot competition, you need your confidence to carry you to victory. In the Shohoku vs. Ryonan game, Akagi, still recovering from an ankle injury, has his confidence shaken when Ryonan's Uozumi knocks him down. Now doubting his effectiveness, Akagi begins deferring opportunities to his teammates. Ryonan seizes the chance to pull away, leaving Shohoku wondering how they're going to get their mojo back! Sakuragi's going to have to try something unthinkable to get Akagi back on his feet and his head in the game!

      Slam Dunk, Vol. 18
      4,4
    • Slam Dunk, Vol. 22

      • 186pages
      • 7 heures de lecture

      Originally published in Japan in 1994 by Shueisha Inc., Tokyo.

      Slam Dunk, Vol. 22
      4,4
    • Hanamichi Sakuragi never has any luck asking out the girls at school until Haruko becomes interested in him, but he must join the basketball team in order to impress her

      Slam Dunk, Volume 24
      4,4
    • Slam Dunk, Vol. 23

      • 185pages
      • 7 heures de lecture

      Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true--will they do it?

      Slam Dunk, Vol. 23
      4,4
    • Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball.

      Real, Vol. 1
      4,4
    • Slam Dunk, Vol. 20

      • 192pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Shohoku steadily increases their lead against Ryonan with less than ten minutes remaining in the game. But the all-out attack wears Shohoku down and fatigue is getting the better of them. Without Coach Anzai's guidance, Shohoku struggles to hold on against Ryonan as their weaknesses are exposed one by one. Sakuragi's inexperience is one of their biggest and the margin for error is slim with Sakuragi on the court. Is this game going to push Shohoku to the edge of total collapse?

      Slam Dunk, Vol. 20
      4,4
    • Real, Vol. 14

      • 208pages
      • 8 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling. Takahashi finally decides to pick up the ball again. But he soon discovers that wheelchair basketball is a completely different game from regular basketball, and he’ll have to start all over again from the fundamentals. Will Takahashi’s ego and his old ways prevent him from rediscovering his former passion?

      Real, Vol. 14
      4,4
    • Real, Vol. 13

      • 216pages
      • 8 heures de lecture

      Eisner-award nominated creator Takehiko Inoue creates a dramatic tale of triumph over adversity. This is the story of three young men whose lives are profoundly changed by their involvement with wheelchair basketball. Critically acclaimed, award-winning manga artist Takehiko Inoue doesn’t pull any punches in this stunning portrayal of people struggling with serious life issues. Masterfully combining rich character development with beautifully detailed line art, Inoue, the creator of the mega-hit masterpieces Slam Dunk and Vagabond, lifts the manga medium to a completely new level of storytelling. Pro wrestling super heel of all time Scorpion Shiratori is determined to make a comeback, despite the fact that he doesn’t have the full use of his legs. Takahashi’s in the crowd and can barely watch. But will witnessing Shiratori attempt the impossible open up something new within Takahashi?

      Real, Vol. 13
      4,3
    • Slam Dunk, Vol. 16

      • 183pages
      • 7 heures de lecture

      The best-selling series from Eisner-nominated Takehiko Inoue, one of Japan’s greatest manga creators. Winning isn't everything in the game of basketball, but who wants to come in second? It takes dedication and discipline to be the best, and the Shohoku High hoops team wants to be just that. They have one last year to make their captain's dream of reaching the finals come true—will they do it? Thanks to an impressive showing during a scrimmage between Shohoku's rookie and veteran players, Coach Anzai decides to give Sakuragi a crack at playing center. And though the game reveals several of Sakuragi's weaknesses, it also highlights just how far his technique has come in a very short amount of time. With but three days until the game against rival school Takezato, Sakuragi is placed on a new and grueling training regimen: he must make 500 shots each and every day!

      Slam Dunk, Vol. 16
      4,3
    • Inoue's Slam Dunk is a coming-of-age drama set against the intense action of high school basketball.

      Slam Dunk, Vol. 1
      4,2
    • Slam Dunk. Shohoku vs Sannoh Kogyo

      • 232pages
      • 9 heures de lecture

      Nel secondo tempo, la potente squadra di Sannoh Kogyo, campione per tre anni consecutivi, mostra il suo valore. Ma la panchina di Shohoku non si arrende e ripone le sue speranze in Hanamichi!! Seguendo le istruzioni del professor Anzai, Hanamichi si impegna a conquistare i rimbalzi offensivi. Così, il ritmo di Shohoku inizia a cambiare gradualmente...!!

      Slam Dunk. Shohoku vs Sannoh Kogyo
      4,8
    • Vagabond Master Edition 02

      • 408pages
      • 15 heures de lecture

      "Vagabond" erzählt die fesselnde Geschichte von Miyamoto Musashis Jugend und seinem Streben, der größte Schwertkämpfer zu werden. Die Erzählung thematisiert Wachstum, Verrat, Abschied und die Suche nach dem Sinn des Lebens.

      Vagabond Master Edition 02
      4,6
    • SLAM DUNK Bd.7

      • 368pages
      • 13 heures de lecture

      Im Basketball geht es nicht nur ums Gewinnen, sondern auch um Hingabe und Disziplin. Das Basketballteam der Shohoku High strebt danach, die Endrunde zu erreichen. Hanamichi Sakuragi, der in der Liebe Pech hat, beginnt Basketball zu spielen, um das Mädchen seiner Träume, Haruko, zu beeindrucken.

      SLAM DUNK Bd.7
      4,6
    • Vagabond 14

      • 200pages
      • 7 heures de lecture

      Miyamoto Musashi is destined to be Japan's most celebrated samurai, a man revered as a sword-saint. But every great warrior needs a worthy rival and Sasaki Kojiro is destined to be Musashi's legendary opponent in the most well known duel in Japanese history. This volume goes into the background and childhood of the man famed for his deadly "swallow cut" sword stroke.

      Vagabond 14
      4,6
    • Vagabond 13

      • 212pages
      • 8 heures de lecture

      Indonesian Edition of: Vagabond 13 (c) 1998-2006, I.T. Planning, Inc. First published in Japan in 1998 by Kodansha, Tokyo.

      Vagabond 13
      4,7
    • Il mangaka giapponese Takehiko Inoue è considerato un artista completo, amante di tutte le rappresentazioni possibili dell'arte. Per questo motivo, si lancia alla ricerca dell'architetto e scultore Antoni Gaudí in un viaggio appassionante per la Spagna. Lo accompagnerà in questa avventura culturale un cameraman, con l'obiettivo di trovare tutti i pezzi che hanno contribuito alla costruzione dell'estetica unica di Gaudí. Con la sua speciale sensibilità nipponica, Inoue ci offre il suo ritratto sulla genialità di uno degli artisti più importanti del XX secolo, illustrando il suo racconto con immagini di Barcellona e delle magnifiche creazioni gaudiniane.

      Pepita. Takehiko Inoue sulle tracce di Antoni Gaudì
      4,7
    • Vagabond 36

      • 224pages
      • 8 heures de lecture

      Los campesinos, la pequeña aldea, hasta la esperanza de vida se debilita… En medio de la hambruna, Musashi continúa cultivando la tierra… Pero no hay manera de recuperarla. Se avecina un invierno gélido que trae consigo la muerte.

      Vagabond 36
      5,0
    • Vagabond 19

      • 194pages
      • 7 heures de lecture

      Sasaki Kojiro, renowned for his deadly "swallow-cut," is the man destined to be sword-saint Miyamoto Musashi's greatest rival and opponent in the most well-known duel in the annals of Japanese history. But for now, Kojiro has been abandoned by his brutal master Ito Ittosai, and must contend with the vicious refugee hunters and ruthless scavengers that abound in the aftermath of the Battle of Sekigahara.

      Vagabond 19
      5,0
    • Vagabond 16

      • 190pages
      • 7 heures de lecture

      Sasaki Kojiro, renowned for his deadly "swallow-cut," is the man destined to be sword-saint Miyamoto Musashi's greatest rival and opponent in the most well-known duel in the annals of Japanese history. This volume further explores the background of the abandoned deaf orphan Kojiro as he comes of age and develops into a bloodthirsty swordsman with sublime skills.

      Vagabond 16
      5,0
    • Vagabond 28

      • 208pages
      • 8 heures de lecture

      Takehiko Inoue präsentiert in seiner Serie Vagabond die beeindruckende Biografie des Schwertkämpfers Takezo Shinmen, der zu Musashi Miyamoto wird. Die realistischen Zeichnungen sprechen auch europäische Comicfreunde an und zeigen, dass Manga weit mehr ist als nur Kuller-Augen und Kind-Charaktere.

      Vagabond 28
      5,0
    • Vagabond Master Edition 01

      • 488pages
      • 18 heures de lecture

      "Vagabond" erzählt die fesselnde Geschichte von Miyamoto Musashis Jugend und seinem Streben, der größte Schwertkämpfer zu werden. Die Erzählung thematisiert Wachstum, Verrat, Abschied und die Suche nach dem Sinn des Lebens.

      Vagabond Master Edition 01
      5,0