Bookbot

Harrison Ferrone

    Learning C# by Developing Games with Unity 2020
    Learning C# by Developing Games with Unity 2021
    • Learning C# by Developing Games with Unity 2021

      Kickstart your C# programming and Unity journey by building 3D games from scratch

      • 428pages
      • 15 heures de lecture

      This updated edition offers a practical approach to learning C# programming through Unity, making it an engaging and accessible entry point for beginners. The book emphasizes hands-on experience, guiding readers through essential programming concepts while creating interactive projects. With a focus on clarity and usability, it aims to equip learners with the skills needed to develop their own games and applications, making coding enjoyable and straightforward.

      Learning C# by Developing Games with Unity 20212021
    • Learning C# by Developing Games with Unity 2020

      An Enjoyable and Intuitive Approach to Getting Started with C# Programming and Unity - Fifth Edition

      • 366pages
      • 13 heures de lecture

      Get to grips with coding in C# and build simple 3D games with Unity in this updated fifth edition of the bestselling guide. This book provides a clear path for learning C# programming from the ground up, avoiding complex jargon while focusing on building a simple game with Unity. Updated to include modern C# features and the latest version of Unity, it introduces a new chapter on intermediate collection types. Starting with programming basics, you'll learn core C# concepts such as variables, classes, and object-oriented programming. After mastering C#, you'll dive into Unity game development, creating C# scripts for game mechanics. The book emphasizes hands-on experience with programming best practices, helping you elevate your Unity and C# skills. By the end, you'll be equipped to leverage C# for real-world Unity game development projects. You’ll discover easy-to-follow steps for learning C# fundamentals, creating and implementing Unity scripts, and developing basic game mechanics like player controllers and shooting projectiles. Additionally, you'll explore interfaces, abstract classes, stacks, queues, exceptions, error handling, and even basics of artificial intelligence (AI) for controlling enemy behavior. This book is perfect for developers, programmers, hobbyists, or anyone eager to start with C# programming in an engaging way, with no prior experience required.

      Learning C# by Developing Games with Unity 20202020