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Perdus dans le cyberespace

Cette série plonge les lecteurs dans le monde passionnant du cyberespace, où de jeunes protagonistes se lancent dans des aventures incroyables. Suivez leur voyage rempli de technologies innovantes, de rebondissements inattendus et de découvertes de secrets cachés. Les histoires sont pleines d'action, d'humour et d'intrigues astucieuses qui captiveront à coup sûr même les lecteurs récalcitrants. C'est une exploration qui repousse les limites de la réalité et de l'imagination.

The Great Interactive Dream Machine: Another Adventure in Cyberspace
Lost in Cyberspace

Ordre de lecture recommandé

  1. Meet Josh Lewis, a sixth grader at the elite Huckley School. When his best friend Aaron announces that he can time travel with his computer, Josh isn't fazed. But when Aaron actually microprocesses himself into cyberspace, the duo must deal with unexpected visitors from the past -- and find out more about Huckley's history than they ever wanted to know! "Amiable characters, fleet pacing, and witty, in-the-know narration will keep even the non-bookish interested."-- "Publishers Weekly"

    Lost in Cyberspace1
    3,5
  2. The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.

    The Great Interactive Dream Machine: Another Adventure in Cyberspace2
    3,6