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La Guilde des Sorciers

Cette série fantastique suit une jeune sorcière alors qu'elle cherche à trouver sa place dans un monde magique rempli d'intrigues et de dangers. L'histoire se concentre sur sa formation, ses amitiés et ses conflits avec des sorciers puissants. La série explore des thèmes de pouvoir, de responsabilité et de sacrifice alors que le personnage principal fait face à divers défis. Chaque tome apporte de nouvelles aventures et révélations qui propulsent l'histoire en avant.

Magician's Apprentice
The High Lord
The Novice
The Magicians' Guild

Ordre de lecture recommandé

  1. The Magicians' Guild

    • 480pages
    • 17 heures de lecture

    Each year the magicians of Imardin gather to purge the city streets of beggars, urchins and miscreants. Masters of the disciplines of magic, they know that no one can oppose them. But their protective shield is not as impenetrable as they believe. As the mob is herded from the city, Sonea, a young street girl, furious at the authorities' treatment of her family and friends, hurls a stone at the shield, putting all of her rage behind it. To the amazement of all who watch, there is a flash of blue light and the stone passes straight through the barrier and cracks a magican on the temple, rendering him unconscious. After five hundred years of order, the guild's worst fear has been realised - an untrained magician is loose on the streets. She must be found, and quickly, before her uncontrolled powers unleash forces that will destroy both her, and the city that is her home.

    The Magicians' Guild1
    4,1
  2. The Novice

    • 592pages
    • 21 heures de lecture

    "Even if a magician's powers surface of their own accord, he will soon be dead if he does not gain the knowledge of how to control them." Alone among all the novices in the Magicians' Guild, only Sonea comes from lowly beginnings. Yet she has won powerful allies—including Lord Dannyl, newly promoted to Guild Ambassador. But Dannyl must now depart for the Elyne court, leaving Sonea at the mercy of the lies and malicious rumors her enemies are busy spreading ... until the High Lord Akkarin steps in. The price of Akkarin's support is dear, however, because Sonea, in turn, must protect his mysteries and a secret that could lead a young novice mage deep into the darkness. Meanwhile, Dannyl's first order to resume High Lord Akkarin's long abandoned research into ancient magical knowledge is setting him on an extraordinary journey fraught with unanticipated peril as he moves ever-closer to a future both wondrous ... and terrible.

    The Novice2
    4,1
  3. The High Lord

    • 656pages
    • 23 heures de lecture

    In the city of Imardin, where those who wield magic wield power, a young street-girl, adopted by the Magician's Guild, finds herself at the centre of a terrible plot that may destroy the entire world...Sonea has learned much at the magicians' guild and the other novices now treat her with a grudging respect. But she cannot forget what she witnessed in the High Lord's underground room - or his warning that the realm's ancient enemy is growing in power once more. As Sonea learns more, she begins to doubt her guildmaster's word. Could the truth really be as terrifying as Akkarin claims, or is he trying to trick her into assisting in some unspeakably dark scheme?

    The High Lord3
    4,2

Dans le même esprit

  • Magician's Apprentice

    • 702pages
    • 25 heures de lecture

    In the remote village of Mandryn, Tessia serves as assistant to her father, the village Healer - much to the frustration of her mother, who would rather she found a husband. But her life is about to take a very unexpected turn. When treating a patient at the residence of the local magician, Lord Dakon, Tessia is forced to fight off the advances of a visiting Sachakan mage - and instinctively uses magic. She now finds herself facing an entirely different future as Lord Dakon's apprentice. But along with the excitement and privilege, Tessia is about to discover that her magical gifts bring with them a great deal of responsibility. Events are brewing that will lead nations into war, rival magicians into conflict, and spark an act of sorcery so brutal that its effects will be felt for centuries . . .

    Magician's Apprentice
    4,1