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- 808pages
- 29 heures de lecture
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OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!
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OpenGL Game Programming w/CD, Kevin Hawkins
- Langue
- Année de publication
- 2001
- Reliure
- (souple)
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- Titre
- OpenGL Game Programming w/CD
- Langue
- Anglais
- Auteurs
- Kevin Hawkins
- Éditeur
- Cengage Learning PTR
- Publié
- 2001
- Format
- souple
- Pages
- 808
- ISBN10
- 0761533303
- ISBN13
- 9780761533306
- Séries
- Catégories
- Mots clés
- États-Unis, Jeux, Logiciel, Art graphique, Développement de logiciels, Graphisme informatique
- Description
- OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, you'll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. You'll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!