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Black Art of Java Game Programming

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Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools

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Black Art of Java Game Programming, Boris Vian, Eric Ries, Calin Tenitchi

Langue
Année de publication
1996
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Titre
Black Art of Java Game Programming
Langue
Anglais
Publié
1996
Format
souple
Pages
900
ISBN10
1571690433
ISBN13
9781571690432
Séries
Évaluation
3,7 sur 5
Description
Step-by-step instructions, covering all the hottest techniques for creating dynamic games and interactive graphical environments using Java 1.1.-- Covers all the essentials of Java for graphics and game development-- Shows how to write interactive video games for the Web, playable by millions around the world-- Presents unique networking techniques for multi-user environments-- CD-ROM contains complete Java source and byte codes to the class libraries and games developed, plus games, third-party applets, and development tools